5 Things You Might Not Know about Nova [Heroes of the Storm/Hots]

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5 Things You Might Not Know about Nova [Heroes of the Storm/Hots]

To be honest, Sonya was on the top of my list to get this treatment, but sadly she's not complex enough. All of Sonya's stuff is pretty straight forward and not a lot of extra thinking is needed, she's doesn't have a lot of 'secrets'. Maybe I'll find new things with her eventually, but most likely you won't see a video based on tips for her.

-Whatever talents you have, your clone also has a copy of them. For example, if you have the Vulnerability debuff talent on Pinning shot, your
clone will also have it and will apply the slow along with the debuff

-Your Decoy uses mana as you do, and copies how much you have after casting the Decoy. This means if you only have enough mana to cast a Decoy,
the Decoy will not use Snipe or Pinning Shot, or even attack.

-0 damage decoys can cancel or interupt channeling animations such as Turning in coins or using the Hearthstone. They also knock people off mounts

-The Decoy will always to the same rotation of moves: Snipe, AA, Pinning Shot. If you see a Nova appear and not follow this pattern, it's the real deal

-You cannot body-block people with the Decoy, it has no collision box. So if you walk directly through a Nova, it's fake, so its easier to find Nova


Heroes of the Storm revolves around online 5-versus-5 matches, operated through Blizzard's online gaming service Battle.net. Players can choose from three game modes, which include playing with/against computer-controlled heroes or other players. When players first start the game, they may play 5 heroes provided by the free hero rotation, a methodically selected list that changes weekly, but by using gold, the in-game source of wealth, or through microtransactions, they can gain permanent access to a hero. Two additional heroes are available to players who have reached level 15. As of July 2015, there are currently 39 heroes in the game divided into 4 separate roles. Of the currently released maps, 6 of the 8 have the standard 3 main lanes where players can fight, while the others have only two main lanes, but a separate objective-based area. Killing enemy/neutral units and the opposing side's heroes grants experience points, which are shared with the entire team. When a certain experience threshold is reached for a team, each hero on that team levels up, acquiring slightly amplified statuses and gaining a talent point upon reaching levels 1, 4, 7, 10, 13, 16, and 20. Talent points allow players to customize their hero's abilities and generally result in large increase in power, especially for levels 10 and 20. This leveling system emphasizes the importance of teamwork, since a player's action can affect the whole team. Players can also mount different creatures, such as horses or unicorns, to increase their movement speed, automatically unmounting when dealing/receiving damage or using an ability. Minions at neutral camps can be defeated to gain mercenaries that fight for the player. Each map has a different side-objective that will help either team deal significant damage to the other.

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