Let's Play Styx: Master of Shadows Part 3, Ragdoll physics

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Let's Play Styx: Master of Shadows Part 3, Ragdoll physics

Funny Letsplay Chapter 2 - Akenash's Atrium Gameplay

Funny thing about this play through, i got a lot of funny moments doing stupid shit, but never once did I regret it.

I pretty much recorded this boy last night and edited the next day, took a little bit of time, but I'm surprised that 1/4th of the level got a video all to itself. HOWEVER, this area looks very familiar, familiar to a level shown off by the devs, but going backwards. What might happen later in the level is backtracking through the entire level I just played. If that happens, more footage might be cut than I thought before.

Styx: Master of Shadows is a stealth game where the player must keep to the shadows to survive. Styx has arcane abilities that assist him in his escapades, including the ability to make himself invisible (also featured in Of Orcs and Men), and the ability to use amber-vision to detect hidden foes and areas. His ability to clone himself through magical means offers opportunities to disrupt the traditional stealth gaming formula. It gives the player a clone for purposes such as scouting without risk and creating a diversion.

Guards, soldiers and other protectors of the Tower will adapt their behavior dynamically, depending on the player's actions; One should keep a low profile and prepare a course of action beforehand. Study the guard patrols closely, use areas of light and shadow to one's advantage, lure the target to a secluded area to assassinate him silently, or arrange "accidents" to remain undetected. Styx: Master of Shadows also includes RPG game mechanics, so as the player gains experience, new skills will be unlocked, special moves, new and lethal weapons, all divided into six talent trees.

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