#6.0 Adding C++ Support - UE5 Manny Integration - ALS Secrets
Let's start using C++ to expose features to Blueprints. This will be a huge enabler to automate some time consuming tasks during character integration into ALS. 😉
ALSSecrets_cpp_uproject:
,
"Modules": [
{
"Name": "EmptyCpp",
"Type": "Runtime",
"LoadingPhase": "Default"
}
]
Link to the mentioned GitHub repository, https://github.com/tuatec/UnrealEngineEmptyCpp.
ALS Secrets - UE5 Manny Integration + Git Workflow
https://youtube.com/playlist?list=PLslFX7TZAr8_kS1zdzEvrjBXI1gMRckZE
ALS Secrets - UE5 Manny Integration
https://youtube.com/playlist?list=PLslFX7TZAr88b729zX47MFyiCS9V10k_A
In case you might get suck, feel free download the source code here that we develop during the series, https://github.com/tuatec/TTToolbox/releases/tag/v0.1
But don't copy and paste all the code, it will decrease your learning intensity.
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