
7 days to die bleeding damage skills guide - an indepth guide.
THE 7 days to die bleeding damage skills guide, this guide is indepth and shows a great alternative buiild to the damage meta in 7 days to die.
::NOTE::
advanced muffled connectors noise reduction, more then likely refers to armor noise this still works with "from the shadows" 50% muffled actions.
::NOTE::
the first tier in PHYSICIAN "intern" the 40% increased XP, this refers to the XP you get from USING the bandage. I misspoke, my apologies.
SKILLS SEGMENT - TEXT VERSION
AFTER FINISHING 8 STEP TUTORIAL YOU RECEIVE 4 SKILL POINTS.
1 POINT = (PER) JAVELIN MASTER (QUALITY 2)
1 POINT = (STR) SEXY TREX ( MELEE N TOOL STAMINA REDUCED 8% / POWER ATTACKS BY 15%)
1 POINT = (STR) MINER 69ER (QUALITY 2 TOOLS/ 30% MORE BLOCK DAMAGE/ AXE,PICK, AUGER AND CHAINSAW)
1 POINT = (STR) MASTER CHEF ( MAKE TEAS AND COFFEE)
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1 POINT = (STR) MOTHER LODE ( HARVEST 20% MORE )
1 POINT = (AGL) DEEP CUTS ( APPLY 3 BLEEDS, POWER ATK DEAL 2 ENEMY MOVES 10% SLOWER)
1 POINT = STR
1 POINT = STR
1 POINT = (STR) SEXY TREX (MELEE TOOL STAM REDUCED 15%/ POWER ATK REDUCED 30%)
1 POINT = (STR) MASTER CHEF
1 POINT = (STR) MINER 69ER (QUALITY 3 TOOLS/ INCREASE BLOCK DAMAGE 60%/ AXE, PICK, AUGER , CHAINSAW)
1 POINT = (STR) MOTHER LODE (HARVEST 40% MORE)
1 POINT = INTEL
1 POINT = (INT) ADVANCED ENGINEERING ( CRAFT FORGE )
1 POINT = (INT) GREASE MONKEY ( CRAFT BICYCLE )
1 POINT = AGILITY
1 POINT = AGILITY
1 POINT = (AGL) LIGHT ARMOR ( QUALITY 2/ MOVEMENT PENALTY REDUCED BY 15%/ STAM PENALTY REDUCED BY 10%)
1 POINT = (STR) MINER 69ER (QUALITY 4 TOOLS/ INCREASE BLOCK DAMAGE 90%)
1 POINT = (STR) MOTHER LODE (HARVEST 60% MORE)
1 POINT = (AGL) DEEP CUTS ( 4 BLEEDS/ POWER ATK DEALS 3 BLEEDS)
1 POINT = (PER) DEMOLITIONS EXPERT ( CRAFT PIPE BOMBS/HORDE NIGHT)
1 POINT = STR
1 POINT = STR
1 POINT = (STR) SEXY TREX
1 POINT = PERCEPTION
1 POINT = PERCEPTION
1 POINT = (PER) JAVELIN MASTER (QUALITY 3)
1 POINT = (FORT) PAIN TOLERANCE ( 20% LESS STUN)
1 POINT = INTEL
1 POINT = INTEL
1 POINT = (INT) ADVANCED ENGINEERING (CRAFT WORKBENCH AND CEMENT MIXER)
1 POINT = (INT) PHYSICIAN (40% MORE XP USING MED KITS, BANDAGES, 1ST AIDE BANDAGE, SPLINTS/ CRAFT CHEM STATION, CASTS, 1ST AIDE BANDAGE)
1 POINT = (INT) GREASE MONKEY (CRAFT MINI BIKE)
1 POINT = AGILITY
1 POINT = AGILITY
1 POINT = (AGL) FLURRY OF BLOWS ( KNIFE ATK SPEED INCREASE 10% )
1 POINT = (AGL) ARCHERY (QUALITY LVL 2 )
1 POINT = (AGL) ARCHERY (QUALITY LVL 3)
1 POINT = (AGL) HIDDEN STRIKE (50% EXTRA DAMAGE)
1 POINT = (PER) SALVAGE OPERATIONS (UNLOCKS WRENCH CRAFTING)
1 POINT = PERCEPTION
1 POINT = PERCEPTION
1 POINT = (PER) JAVELIN MASTER (QUALITY 4)
1 POINT = (AGL) DEEP CUTS (5 BLEEDS/ POWER ATK 4 BLEEDS/ ENEMY RUNS 15% SLOWER BLEEDING)
1 POINT = (AGL) ARCHERY (QUALITY 4/ 30% INCREASED DAMAGE)
1 POINT = (AGL) FLURRY OF BLOWS (INCREASE 1 HANDED ATK SPEED BY 17%)
1 POINT = (AGL) LIGHT ARMOR (QUALITY 3/ REDUCE ARMOR MOVBEMENT PEMALTY BY 30%/ STAM PENALTY BY 20%)
1 POINT = (AGL) FROM THE SHADOWS (SNEAK SPEED 10% FASTER/ ACTIONS MUFFLED 10%)
1 POINT = (AGL) HIDDEN STRIKE (SNEAK DAMAGE INCREASED 100%)
1 POINT = AGILITY
1 POINT = AGILITY
1 POINT = (AGL) ARCHERY (40% DAMAGE QUALITY 5 BOW)
1 POINT = (AGL) DEEP CUTS (QUALITY 5/ INFLICT 6 BLEEDS/ POWER ATK 4 BLEEDS)
1 POINT = PERCEPTION
1 POINT = PERCEPTION
1 POINT = (PER) PENETRATOR (INGNORE 15% ARMOR)
1 POINT = (PER) PENETRATOR (INGNORE 25% ARMOR)
1 POINT = (JAVELIN MASTER (QUALITY 5/ 40% MORE DAMAGE)
1 POINT = (PER) THE INFILTRATOR (TRAPS TRIGGER 1/2 SECOND SLOWER)
1 POINT = (PER) THE INFILTRATOR (TRAPS TRIGGER 1 SECOND SLOWER/ 35% LESS DAMAGE FROM LAND MINES)
1 POINT = (PER) PENETRATOR (IGNORE 35% ARMOR WITH ARCHERTY AND SPEARS)
1 POINT = (PER) THE INFILTRATOR ( TRAPS TRIGER 2 SEC LATER/ CAN PICK UP MINES)
1 POINT = (AGL) LIGHT ARMOR (QUALITY 4/ 50% REDUCED MOVEMENT PENALTY/ 35% REDUCED STAM PENALTY)
1 POINT = (AGL) LIGHT ARMOR (QUALITY 5/ 75% REDUCED MOVEMENT PENALTY/ STAM PENALTY REDUCED 50%)
1 POINT = (AGL) HIDDEN STRIKE (SNEAK DAMAGE 150%)
1 POINT = (AGL) HIDDEN STRIKE (SNEAK DAMAGE 200%)
1 POINT = (AGL) FROM THE SHADOWS (ACTIONS MUFFLED 20%/ SNEAK 20% FASTER)
1 POINT = (AGL) FROM THE SHADOWS (ACTIONS MUFFLED 30%/ SNEAK 30% FASTER)
1 POINT = (AGL) FROM THE SHADOWS (ACTIONS MUFFLED 40%/ SNEAK 40% FASTER)
1 POINT = (AGL) FLURRY OF BLOWS (25% INCREASED 1 HANDED MELEE SPEED)
1 POINT = INTEL
1 POINT = INTEL
1 POINT = GREASE MONKEY (CRAFT MOTORCYCLE)
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NOTE: FROM HERE YOU ARE TOPPIING EACH SKILL OFF
YOU WILL NEED THE LAST 3 POINTS IN AGILITY!
TOP DEEP CUTS OFF AT 5/5
TOP ARCHERY OFF AT 5/5
TOP HIDDEN STRIKE OFF AT 5/5
TOP FROM THE SHADOWS OFF AT 5/5
NOTE: FROM HERE I LEAVE YOU ON YOUR OWN
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