7 Days To Die Console Alpha 22 Breaking News [No πŸ“€ πŸ’½ πŸ’Ώ]

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Published on ● Video Link: https://www.youtube.com/watch?v=arQWiC92Zes



7 Days to Die
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Let's Play
Duration: 12:46
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New armor system
All new art
Replaces old clothing & armor systems
Themed armor sets like farmer, lumberjack, commando
Armor sets still consist of pieces that can be mixed & matched
Acquire and wear the complete set for a bonus
First person hands reflect what you’re wearing
New player character system
All new player character base models to choose from
Customize appearance with different parts like face, eyes, hair, facial hair
Redone animations to support the new characters & armor
New shaders for hair, eyes, and skin
Updated player profile editor (source)
New zombie variants
Individual zombies will spawn with one of several albedo texture variants
Tech allows for one zombie model to have different clothing designs, hair colors, skin colors, etc.
Performs better than old UMA zombies
New animal art
Animals use a new fur shader
New stag
New cougar with new animations
New bear
New pig and/or boar
New coyote
New wolf
New rabbit
New Grace (mutated boar)
New vehicle art
Vehicle appearance changes depending on the mods installed
New bicycle
New minibike
New motorcycle
New 4x4
New gyrocopter (source)
New points of interest (POIs)
Tier 4 army camp
Tier 5 school
Haven Hotel
Tier 2 commercial business strip
Tier 5 football stadium (source)
Tier 2 apartment building (source)
more wilderness POIs unconnected to roads to discover
new POI trigger improvements, like AND/OR logic for doors (source 1) (source 2)
RWG improvements
reduced memory usage
improved stamp performance
faster road generation (source)
improved road smoothing
roads carve through mountains
improvements to RWG preview camera
improved UI layout for RWG creation
new biome generation algorithm places less blocky biomes, insures all biomes are present, and may put one biome in the center (source)
burnt forest biome is back in RWG
New props/world art
Pallets of recycled cans and cardboard
Campsite tents
Road decals
Can place blocks on top of road paint (source)
New graphics & visual effects
Fire barrel
New blood effects when bleeding
New blood effects when dismembered
New gore art/tech for dismembered zombies
New contact shadows and ambient occlusion (source)
Optimization/Performance
A new window tinting system makes window glass opaque until you get close. Occluding the interior improves performance, especially for skyscrapers.
Game updated to Unity 2022 LTS with better Vulkan and DX12 support (source)
New lighting update manager
Ambient occlusion better handles large amounts of props (source)
Block entities (props) spawn over multiple frames (source)
Gameplay balancing is ongoing.
Console
Alpha 22 will be released for PlayStation 5 and Xbox Series X/S along with Windows/Mac/Linux.
It will be the same game on PC and console, with the same features & content.
TFP are in talks hoping to offer a discount for players that own the old 2016 console release.


Known to be coming, but not ready for Alpha 22

Bandits
Weather improvements
Improved biome progression (source)
Story & factions
Steam Workshop support

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