7 Days To Die Episode 8 Playing For 35 Ingame Days

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Published on ● Video Link: https://www.youtube.com/watch?v=VWUGMFezT8s



7 Days to Die
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Duration: 2:02:12
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My current video upload schedule
monday 2 gmod and 2 requests, if any
Tuesday: 4 Naruto x boruto storm connection battles
wednesday
Thursday 3 Escape the fate Nightcore videos and 1 resident evil 5 gold with reshade
Friday: 1 7 days to die video
saturday
Sunday: Mortal kombat defenders of the earth
and Guilty gear xx accent core plus r and My ikemen tag team everything vs everything videos

I will keep updating these schedules as i change what i am currently doing
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The Windows alpha version of the game was released on August 16, 2013, for people who pre-ordered the game on either Kickstarter or PayPal. As of August 11, 2013, development of the game is ongoing with a Kickstarter campaign ending on August 15.[13] The estimated release date was May 2014 for Microsoft Windows; Macintosh and Linux versions were planned for later in the year.[14]

The game was also greenlight on Steam[15] after 23 days getting over 75,000 yes votes, 8,340 followers, and 8,700 favorites. It was number one on Steam Greenlight, after only 16 days with over 56,000 votes.[16] The Mac version was released on September 13, 2013, at the same time as update Alpha 1.1.[17]

The game is still in its alpha state of the game,[18] its current version being Alpha 21

On September 15, 2021, developers Fun Pimps announced a development stream hosted on Twitch offering a look at what's to come for Alpha 20 and exclusive insider news.7 Days To Die was released to the public on Alpha 1.0. Only users who had backed the game via the Kickstarter Campaign or who bought it via PayPal had access to the Alpha until Alpha 5.0, which was released on Steam as an Early Access game on December 13, 2013.[20]

Since the Alpha release of 7 Days To Die, there have been multiple major updates containing features such as a new snow biome, forging systems, new weapons, general graphical changes and smoother terrains.

Alpha 7.8 was released on April 4, 2014, followed by Alpha 7.9 on April 8,[1] and Alpha 7.10 April 19. Alpha 8 was released on May 7, 2014, which updated the visuals for zombie animations and smoothed the terrain for a final time.[21] Alpha 9 was released on August 19, 2014, and added random generated worlds, new injuries, new light effects, and new graphics.[citation needed] Alpha Version 10 was released on November 22, 2014, and added a new character creation system with face/body morphing and visible clothing, a new zombie horde world heat map system and a new wellness system.[2]

Alpha Version 11 was released on April 2, 2015, where the developers updated to Unity 5, which includes many graphical improvements, a new quality range system for guns, weapons, tools and armor and a new Zombie called "Feral".[22] Alpha 12 was released on July 3, 2015, and added a new vehicle system with a Mini Bike, first weather system, new sound and physic systems, among other fixes and additions.[23] Alpha 13 was released on December 10, 2015, adding temperature survival elements, a skill system, and a redesigned crafting system.[24] The difficulty of the game has increased, but it continues to be popular.[25]

Alpha 14 was released on March 26, 2016, with further improvements and more features, a lot of bug fixes, as well as some performance and graphic optimizations.[26] Alpha 15 was then released on October 5, 2016, with major improvements to random generated maps, a trader system, a new difficulty scaling and several more features. The UMA-Zombies that were introduced in this Alpha would be removed in Alpha 16.[27]

On June 6, 2017, Alpha 16 was released.[28] This release added electricity to the game for the first time and introduced various traps including electric fences and spinning blades. On November 19, 2018, Alpha 17 was formally released[29] which added a quest system as well as new vehicles and numerous system overhauls. This build also featured new main menu music, marking the beginning of a large audio overhaul. The new music and sound design from Alpha 17 onwards would be produced by Native Darkness Productions.[30] On October 2, 2019, Alpha 18 was released, which optimized and balanced the changes from Alpha 17, and also added new things to the game (Improved Random World Gen, new infection system, weapons and schematics, locations and POIs, zombie enrage mode etc.). This build also introduced what would be called the Dynamic Music System (abbreviated as DMS). On June 27, 2020, Alpha 19 was released, which added a new loot system, new weapons and tools, candy, a new critical hit system, new POIs and new texture overhauls for the zombies.



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Currently, The omega crazytails everything has 155 views for 7 Days to Die across 10 videos. His channel currently has around 18 hours worth of content for 7 Days to Die, or 8.52% of the total watchable video on The omega crazytails everything 's YouTube channel.