How to add 100s of npc bots to UNREAL TOURNAMENT 2004 one of my favorite games
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My current video upload schedule
monday 2 gmod and 2 requests, if any
Tuesday: 4 Naruto x boruto storm connection battles
wednesday Arma 3 map setups using arma commander for my steam workshop
Thursday 3 Escape the fate Nightcore videos
Friday: 1 7 days to die video
saturday
Sunday: Mortal kombat defenders of the earth
and Guilty gear xx accent core plus r and My ikemen tag team everything vs everything videos
I will keep updating these schedules as i change what i am currently doing
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Mod Link https://unrealarchive.org/mutators/unreal-tournament-2004/B/bot-manager-v80_3fbea7e7.html
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Unreal Tournament 2004 is a first-person shooter representing a fast-paced extreme sport of the future. The game, designed primarily for multiplayer gameplay, offers multiple ways of movement including double-jumping, dodge-jumping, wall-dodging and shield-jumping.[3] UT2004 also features an extensive array of weapons, all of which come with a secondary fire. Some of them were designed specifically for use in vehicle-based game types, and typically appear only in those game types such as the Anti-Vehicle Rocket Launcher (AVRiL) and the Grenade Launcher. More than 100 maps are included in the game for all new and existing game types.[4]
Gametypes
The available game types are:[5]
Assault — An objective-oriented game type in which one team attacks the objectives (usually one at a time in a specific order) while another defends. Often, attackers will be rewarded for completing an objective by being allowed to spawn closer to the next objective. If the attacking team completes the final objective within the allowed time, the teams switch roles and another round on the same map begins. If not, the original attackers lose. If a second round begins and the new attackers complete the final objective in less time than the first attackers, they win; if not, they lose.
Onslaught — or ONS is a vehicle-based game mode in which the objective is to capture a series of power nodes connecting the player and their opponents’ bases and destroy the power core located within their base. First team to destroy opponents’ power core wins.
Bombing Run — Each level has a ball that starts in the middle of the playing field. The player's team scores by getting the ball through the enemy team's hoop. The player scores 7 points for jumping through the hoop while holding the ball and 3 points for tossing the ball through the hoop. The player holding the ball cannot use weapons but can pass the ball to teammates. The ball is dropped if the player is killed.
Capture the Flag — The player's team must score flag captures by taking the enemy flag from the enemy base and returning it to their own flag. If the flag carrier is killed, the flag drops to the ground for anyone to pick up. If the player's team's flag is taken, it must be returned (by touching it after it is dropped) before their team can score a flag capture.
Deathmatch — or DM, is a game type, in which the point is to either reach a certain number of frags (or kills) or to the highest number of frags at the time limit for the match.
Team Deathmatch — Two teams duke it out in a quest for battlefield supremacy. The team with the most frags wins.
Invasion — It is a simple survival mode. The players are forced to work together to try and survive endless waves of monsters from Unreal that get increasingly difficult with each wave. Once a player dies they cannot respawn until the round is over. Rounds can either end after a time limit (victory) or when all players are dead (failure).
Double Domination — The player's team scores by capturing and holding both Control Points for ten seconds. Control Points are captured by touching them. After scoring, the Control Points are reset to neutral.
Last Man Standing — Each player starts with a limited number of lives. The last remaining player to still have lives wins the match.
Mutant — All players start in a deathmatch setting with all weapons, and the first player to kill becomes the "mutant". This player receives unlimited ammo, camouflage, Berserk (Increases rate of fire and knockback) and super speed for an indefinite amount of time, but he slowly loses health and can't pick up any health items. When the mutant is killed, the mutant powers are passed to the killer.
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