7 Days To Die Romero Mod EP5 | The zombie groups are getting bigger now...
#7DaysToDie #RomeroMod #7Dtd
This is a mod KhaineGB created to try out a few different things regarding code. He has tried to keep it as vanilla as possible, to maintain modlet compatibility, and just messed around with how zombie work.
Features
Zombies only take full damage from headshots.
Bloodmoons disabled.
Included Jax’s Wilderness Spawn increase modlet (5x more zombies)
Added a difficulty tweaks mod to remove damage reduction from higher difficulties.
Removed zombie rage mode.
Added 10 slot toolbelt.
Added backpack stash buttons.
Added craftable log spikes.
Added ability to pick up plants with E.
Removed cop ability to puke.
Removed radiated vulture ability to puke.
Wandering hordes start from Day 2 at midnight.
Wandering horde configured to 30 zombies every 6 hours.
Wandering horde frequency and zombie amount can now be configured by XML (1-RomeroModCore\Config\blocks.xml at the top)
Added Guppy’s PUSHABLE shopping cart (works like a bicycle for stam usage).
Added scrap iron arrows and arrow heads.
Added scrap club, scrap knuckles, scrap machete and scrap spear.
Added Pipe Pistol and Pipe Rifle.
Edited loot to remove stone arrows, leather knuckles, stone spear and wooden clubs from loot (replaced with scrap).
Edited loot to remove stone tools and replaced with scrap tools.
Moved iron tools, baseball bat, iron knuckles, iron spear and hunting knife from Level 1 of appropriate perk to Level 3 (localization updated to reflect this).
Scrap tools/weapons now locked behind schematics or level 1 of appropriate perk. (scrap arrows are NOT locked).
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