7 Great Fallout Stories With No NPCs

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Fallout 3
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Fallout 3 (2008)
Duration: 8:05
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When Bethesda revealed that Fallout 76 would be devoid of NPCs, many were concerned about what kind of stories would be told in Fallout 76. After all, NPCs and dialog choices are a big part of what makes Fallout, Fallout. However, you don’t need NPCs to tell a good story. These are 7 Great Fallout Stories That Had No NPCs.

If you enjoyed this Fallout video, check out some of my other Fallout videos:
Can You Beat Fallout 3 As A Baby?: https://www.youtube.com/watch?v=6HLHqINNuM8
Can You Beat Fallout New Vegas as a Giant?: https://www.youtube.com/watch?v=JZF_rl-rlbw
Can You Beat Fallout New Vegas Without Attacking Anything?: https://www.youtube.com/watch?v=3X6KP3xq9fw
Can You Beat Fallout new Vegas By Only Moving Backwards?: https://www.youtube.com/watch?v=PkZHINdnjAk
Every Fallout Vault: https://www.youtube.com/watch?v=HTXKL85lG4w
5 Happiest Fallout Vaults: https://www.youtube.com/watch?v=PhJ_veoNxR8
6 Most Fucked-Up Fallout Vaults: https://www.youtube.com/watch?v=KZXEXLyTD2w

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7 Great Fallout Stories That Had No NPCs (in text form)

7. The Devil's Due - Fallout 4: At some point in your adventures in the Commonwealth, you’ll hear someone talking about the Museum of Witchcraft and how spooky it is. Or maybe you’ll just stumble into the building on your own. Either way, a body next to the entrance contains a holotape. You’ll hear a group of soldier talking as they attempt to find shelter from something by going inside the museum. Once you enter the building, you’ll hear a creature roar, the floor creaks above you as something monstrous lurks one floor above, a body partially falls through a hole in the ceiling, only to be effortlessly dragged away by the beast.

6. Vault 11 - Fallout New Vegas: Vault 11 is one of the most well known Fallout vaults. There are no NPCs alive within the vault. As you venture further inside, you’ll find posters, terminals, and holotapes that make it very clear what happened inside. The vault dwellers were told that they must sacrifice one of themselves every year, or else the vault’s computer would kill them all. After a while, it was decided that the Overseer would be sacrificed each year, so elections were held to determine who that Overseer would be.

5. The Velvet Curtain - Fallout 3: The Velvet Curtain is a quest in Fallout 3’s Point Lookout DLC that has you carry out the orders of a long since deceased Chinese spy. You investigate their hotel room, travel across Point Lookout to open their safety deposit box, and recover their orders. Their task was to destroy a submarine and that task now falls to you. After retrieving the detonation codes from their body, it’s up to you to blow up the sub. After activating the self-destruct sequence, you are instructed via a holotape to head to a bunker to be rewarded for you hard work.

4. Keller Family Refuge - Fallout 3: Scattered around the Capital Wasteland are holotapes that tell the story of the Keller family, a family that couldn’t gain access to one of the local vaults. Alex Keller was a U.S. Army National Guardsman who stole access codes to a bunker from the US military. In an attempt to ensure his entire family got inside when the bombs fell, he gave each of them a single digit of the code, so they would have to be together to get in.

3. The Ranger Cabin - Fallout 4: On October 22, 2077, a young girl got into a heated argument with her parents. In a fit of rage, she packed her things and retreated to a cabin she had often been to as a child. Her holotape concludes with her asking if anything will ever be right again. You can find this holotape next to her body in a Ranger Cabin. It is assumed that she died when the bombs fell the next day.

2. The Dunwich Building - Fallout 3: The Dunwich Building is perhaps one of the most talked about locations from Fallout 3, hell, from any Fallout game. What sets this building apart from any other in Fallout 3 are the supernatural elements. Doors will open by themselves, mugs will fall off tables, and a severed head you find early in the building will disappear if you return to that room. But more than that, the holotapes inside the Dunwich Building document Jaime’s decent into madness and his transformation into a ghoul.

1. The Survivalist - Fallout New Vegas: Honest Hearts: On October 22nd, 2077 the Great War began. Some were lucky and died instantly. Others lingered on and died slowly over the course of days, weeks, and even months. Others still lived on. Scavenged for food and shelter, lived for a few years. One man lived, lost, and became an icon for a community. Randall Dean Clark, from Fallout New Vegas’s Honest Hearts DLC. 5 days after the Great War he told an old couple who had been blinded by the flash that he was going to get some help, then he blew their brains out.

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