7DRL 2012 - TrapRL
TrapRL, by RedMike
This game gives me mixed feelings. On one hand, designing an entire roguelike around the use of traps can be really cool, especially because they tend to be abused or misused in a lot of roguelikes, and there are a lot of good ideas in here. On the other hand, there are some execution flaws that throw off the pace of gameplay significantly, and some aspects simply aren't well-designed. Boulders and arrows and tripwires are virtually the same, with no way to know of their existence ahead of time; resting has to do done by wait-spam instead of a rest button, which I'd normally excuse, but considering how much resting you do, the time adds up fast.
In short, I want to like this game, but it needs work before I can honestly say that. (I might also just suck at figuring out the game, so there's that!)
Website: http://codingden.net/traprl/ (check Releases for game downloads)
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