7DTD 17.2 Jaws MELEE Base Design! Easy Lootbags Too!

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Published on ● Video Link: https://www.youtube.com/watch?v=deak6gnTxvE



7 Days to Die
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Duration: 32:44
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This is a MELEE base that is elevated. This works in alpha 17.2. Zombies loop through and do not attack pillars due to pillar pole design. They also do not take much fall damage and as such do not go into destroy all mode. With this build you can defend a horde with 100 percent melee if you want or conserve ammo at the very least. In addition you can loot zombie bags with this base. We have done up to game stage 100 with cobble stone and 200 with reinforced concrete (though really the damage is mostly done by us when we miss our melee swings :P). I see no problem with this base scaling indefinitely unless they change AI in 17.3. At game stage 200 a large majority is already irradiated ferals. We had tons of irradiated cops too. 100 percent player defense and no trap kills for max xp.

Video is broken up in to 4 parts.
1. Introduction
2. Build Recipe (1 minute 29 seconds)
3. Timelapse of Build 4x speed (4 minutes 39 seconds)
4. Horde Night Demo (20 min 21 seconds)

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