#8 Adding Compatibility - IK Retargeting with TTToolbox 4 Beginners | Unreal Engine 5.1 Manny ALS
In my view the easiest way to get the IK Retargeter assets available for our journey is to enable the compatibility option. So we can still use the existing skeleton assets. But keep in mind the compatibility option does not cover all use cases. I already had issues with skeleton curves if I used the animations from UE5 Manny on a MetaHuman.
Compatible Option UE5
https://dev.epicgames.com/community/learning/tutorials/8kO6/share-animations-between-skeletons
IK Retargeting with TTToolbox 4 Beginners | Unreal Engine 5.1 Manny ALS
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