8 Diplomacy Archetypes / Which Type Are You? / Media Wars Game
This video examines the 8 different Archetypal Diplomacy players. It identifies they main types of players you'll face and assesses the relative strengths and weaknesses of each. This is an ongoing game called Media Wars where various Diplomacy content providers are battling it out. Here are my competitors:
1) Brother Bored: https://brotherbored.com/
2) DiploStrats (CaptainMeme) - / @diplostrats
3) The Diplomats (gohornsgo) -
4) Diplomacy Broadcast Network (Zach Moore) - http://diplobn.com/
5) Diplomacy Games (Amby) - https://diplomacygames.com/
6) The Briefing’s Champion (Jeff) - https://mailchi.mp/4b603dd010d9/trophy-hunting
If you're buying Diplomacy, and if you'd like to support our channel, please use the link below:
https://amzn.to/2NG3cn8
=TIMESTAMPS=
0:00 - Introduction
1:09 - Other Internet Lists
1:53 - 8 Diplomacy Archetypes
2:57 - The Architect / The Puppet Master
4:55 - The Diplomat / The People Pleaser
6:47 - The Gunboat Tactician / The Quiet Type
7:47 - The Rookie / The Dissembler
8:57 - The Calculator / The Ruthless Stabber
10:13 - The Loyalist / The Devotee
11:23 - The Equivocator / The Irresolute
12:17 - The Shapeshifter / The Wildcard
13:45 - Media Wars Game
https://www.patreon.com/LegendaryTactics
https://hrsfafusion.com/types-of-diplomacy-players/
https://www.playdiplomacy.com/forum/viewtopic.php?f=16
#legendarytactics
#bgg
#boardgames
Music: www.bensound.com
This classic game of pure negotiation has taken many forms over the years.
The first The Avalon Hill Game Co version has perhaps the widest release, but Avalon Hill Games, Inc. re-released the game in 1999, complete with a colorful new map and metal pieces. In 2008, Avalon Hill released a 50th anniversary edition with a new map and cardboard pieces representing the armies and navies.
In the game, players represent one of the seven "Great Powers of Europe" (Great Britain, France, Austria-Hungary, Germany, Italy, Russia or Turkey) in the years prior to World War I. Play begins in the Spring of 1901, and players make both Spring and Autumn moves each year. There are only two kinds of military units: armies and fleets. On any given turn, each of your military units has limited options: they can move into an adjoining territory, support an allied unit in an attack on an adjoining territory, support an allied unit in defending an adjoining territory, or hold their position. Players instruct each of their units by writing a set of "orders." The outcome of each turn is determined by the rules of the game. There are no dice rolls or other elements of chance. With its incredibly simplistic movement mechanics fused to a significant negotiation element, this system is highly respected by many gamers.
Avalon Hill Complexity rating - 3