873: Virtua Fighter 4 PS2 \\ Jacky Quest - Kumite: wild punch/kick combos, VF1 models, & shoelaces!
Playing Kumite mode as Jacky Bryant in Virtua Fighter 4 on PS2:
0:00 - start
1:20 - main controller settings
4:40 - Edit Item&Color
12:00 - control settings confusion
20:27 - Kumite w/ 1st dan Jacky
49:34 - "Cueball" 6th dan Lei-Fei
1:04:14 - P1 VF1 Kumite Jacky
1:11:38 - P2 VF1 Kumite Jacky
1:25:48 - "T-Rex" 9th dan Akira
1:28:18 - "Speedy" 1st dan Aoi
1:30:28 - wrap-up & what's next!
Forgot the controller settings were stored per character file! = o Although that'll actually help for what I want to do, which is disabling my usual G+K button just for Vanessa, to remove any temptation I might have to abuse her broken-in-Vanilla flying spin kick.
Some of those punch/kick combos I was hitting with Jacky were fun, particularly the crazy bP-fP ones, but most likely they are not safe on block and will get me destroyed against higher level AI (oh yeah and they sure did against that 9th or whatever dan Akira at the end) and thus cannot replace the my absent-in-Vanilla bread-and-butter forward+punch,punch,kick Evo combo. The hair-trigger DOUBLE down-forward+Kick (oh my gosh I still subconsciously double-tap dfK! = ooo) makes one of my other like three and a half reasonably reliable attacks from Evo too dangerous for my silly self to use against the higher level Kumite AI; and the fourth most, the dfG+K axe kick, feels slightly weaker here... So that leaves my weird Jacky pretty much just P+K,K, which would get real boring--so while Vanilla is a nice place to visit--yes the attack animations are clunkier, but there's a nice VF3tb-style snap to them--I'll probably have to stick to Evolution Jacky for the most part.
Which is too bad because I really prefer the stage lighting here, and the lower rank AI in Vanilla seem to put up more of a fight than they do in Evo, where they're by and large entirely forgettable. The Kumite AI doesn't crouch or fuzzy bob in front of you as you're getting up like the Quest AI does, which is nice. The 9th dan Akira I fought otherwise felt pretty similar to a Quest AI. Aois felt maybe a bit tougher here--they've still got that big two-hit neutral kick, for one thing.
Oh of course here you can fight in quasi-Quest Kumite in your VF1 model, which for some reason is NOT allowed in Evo's Quest mode, argh argh argh sigh.
3/29/22
#vf4 #virtuafighter #virtuafighter4 #ps2 #fightinggame #jackybryant
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