955: Marvel vs. Capcom Origins \\ VS COM matches in MSH and MVSC Training Modes

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Duration: 22:27
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On PS3, testing out playing VS COM battles in Training Mode of the two fighting games in the delisted Marvel vs. Capcom Origins compilation by Iron Galaxy: Marvel Super Heroes and Marvel vs. Capcom.

0:00 - start
1:00 - Settings & Game Options
1:33 - MSH - Training Mode
4:03 - MSH - Training Options
8:55 - MSH - stage randomization bug
12:38 - MVSC - Training Mode
17:28 - wrap!

I wanted to see if I could prevent Power gems from appearing in MSH, because they cause red flashes when striking the opponent, which aren't great for my old eyeballs' photosensitivity; and I wanted to see if playing in Training Mode would be fun in MVSC (as apparently the kids are abbreviating it on YouTube these days!), because I just don't like that game's Arcade mode--mostly because the boss just murders me, I suppose? Yeah I should probably just learn whatever trick is necessary to beat him, but eh I'm skeptical it would ever be a fun fight.

Anyway, this failed: you can select a starting gem, but you can't prevent Power gems from popping up in Training Mode in MSH, and while you can, in fact, in this 2012 compilation play full VS CPU matches in MVSC's Training Mode--and in MSH's--by turning "Infinite Health" off--and this is something you CAN'T do in Training Mode of Iron Galaxy's other Capcom fighting game ports on PS3: 2011's "Street Fighter III: 3rd Strike Online Edition" and 2013's "Darkstalkers Resurrection"--or just play an endless single match with regenerating health, if you want, both MSH and MVSC are so big and punchy that they lack the groove-out quality I liked in doing the endless match thing in DR and 3rd Strike.

Plus there's the little problem that both MSH and MVSC are way too easy in Training Mode, even when the difficulty is raised to the max 8/8! This is strange since the difficulty seems fine in Training Mode in DR and 3rd Strike, but there it is.

Oh yeah! And in both games there's a bug with the stage randomization, if you're playing matches rather than using endless regenerating health: the first and second stage you get after picking characters will be random, but every stage after the second will be that same background, over and over again, until you go back to character select and re-pick characters. = P

I get the sense that Training Mode match play wasn't tested too extensively. = pp I wonder if that's why it was omitted from the later Darkstalkers Resurrection.

Not too fussed about MVSC since I've found I just enjoy MVC2 a lot more anyway, but I sure would like to be able to play Arcade Mode in MSH, which is a gosh-darned hoot; can't seem to get rid of those red Power gem flashies though.

Edit: Man I think I screwed up and had this whole video set to the wrong color range, so it's kind of faded out. Can't seem to get my recording settings straight for these PS3 compilations for some reason, argh.

5/31/22

#marvelvscapcomorigins #marvelvscapcom #mvsc #msh #marvelsuperheroes #ps3 #fightinggame #mahvel #vsseries




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Tags:
fighting game
smbhax 2000
60 fps
commentary
game
single player
ben chamberlain
gameplay
lets play
ps3
720p
marvel vs capcom origins
marvel super heroes
marvel vs capcom
msh
mvsc
mahvel
training mode
options
bug
vs series



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