A CGI 3D Spot: "BMW Symphony" - by Mondlicht Studios | TheCGBros
TheCGBros Presents "BMW Symphony" - Mondlicht Studios had the incredible opportunity to collaborate with BMW and Epic Games on an exciting project: the creation of a stunning cinematic for the Game Developers Conference (GDC) using the cutting-edge Unreal Engine 5.
Our main objective was to push the boundaries of Unreal Engine 5 and explore the capabilities of Substrate, a revolutionary material authoring system. Substrate provided us with a versatile and modular framework, allowing for a wide range of surface appearances and a more extensive parameter space.
As passionate automotive enthusiasts, we couldn't resist showcasing the power of Substrate by focusing on the changing car paint. The video revolves around the transformation of materials.
TEAM:
Stefan Evrard - UE Lead
Stefan Evrard - Music and SFX
Ilya Nodia - Creative Concept
Stefan Evrard - Creative Concept
David Schaefer - Creative Concept
David Schaefer - Producer
Dmitriy Glazyrin - Producer
Stefan Evrard - Animation
Ilya Nodia - Animation
David Schaefer - Modeling
Sven Giera - Modeling
Alexander Richter - Cloth Simulation
David Schaefer - Data prep and support
Jonathan Braun - Data prep and support
David Schaefer - Graffiti and 2D support
Ilya Nodia - Graffiti and 2D support
Basti Trescher - Graffiti and 2D support
Stefan Evrard - Grading and final edit
Zhanna Travkina - Special thanks
Sergey Pantyushkov - Special thanks
Florian Dirmhirn - Special thanks
Stefan Wenz - Special thanks
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