A Completely Average Resident Evil Director's Cut Full Playthrough Part 1 | Jill | Original Hardware
A completely average playthrough of the non-Dualshock version of Resident Evil Director's cut for the Sony PlayStation. The director's cut includes multiple changes to the original release such as new costumes, different starting weapon, new camera angles, more enemies, different item placement, and different special unlockable weapons. Since this is the non-Dualshock version it retains the superior original soundtrack. It is my opinion that this is the best version of the original Resident Evil game.
This is a casual run of Jill's scenario while aiming to get the best ending.
The disk drive in this system died, so I installed an ODE. I personally don't consider ODE's "emulation" in the traditional sense, since they're emulating hardware components and not software, but I did want to mention it for any extreme hardware purists that might stumble across this video.
Hardware Used:
Sony PlayStation (SCPH-5501)
Xstation ODE
Memcard Pro
PS1 NTSC RGB SCART cable
Sony DualShock Controller
Upscaler: RetroTink 5x Pro
Captured using Elgato HD60 S+
Game Resolution Information:
Logos (Splash Screens): 320x240
Cutscenes: 320x240
Menus: 320x240
Gameplay (In-engine): 320x240
#playstation #ps1 #sony #residentevil #residentevil1996 #retrogaming #residentevildirectorscut
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