A Narrative Analysis of Space Invaders
When people think of Space Invaders, they usually don't think all that hard about it's narrative. Today, I wanted to do a narrative analysis on Space Invaders, and explore why this is relevant for the analysis of other games.
Links
Patreon: https://patreon.com/user?u=14052600
Bluesky: https://bsky.app/profile/chariotrider.bsky.social
Special thanks to @Transparencyboo for the thumbnail
Games Shown:
Space Invaders, Joust, Galaxian, Us vs Them, Missile Command, Tank Force, Dino Rex, Slipways, Universal Paperclips, Terminator 2: Judgement Day, Disco Elysium, 100 Classic Book Collecction, Pathologic 2, Active Worlds, Doom II, Moon: Remix RPG, Super Space Invaders '91, Space Raiders, Shadow of the Colossus, Ico, Gravity Bone, Rain World, Noita, Factorio, Pikmin 2
Music Used:
Possibilities - Slipways
Ape Escape - Time Station
Level 0 - Tetris CDi
Are we A- Factorio