A New Perspective on Multi-GPU Memory Management
Please consider supporting PC Perspective and technical content through our Patreon: http://patreon.com/pcper
Subscribe for more hardware videos! http://www.youtube.com/subscription_center?add_user=pcper
Full story and transcript link: http://www.pcper.com/reviews/Graphics-Cards/New-Perspective-Multi-GPU-Memory-Management
We're trying something new here at PC Perspective. Some topics are fairly difficult to explain cleanly without accompanying images. We also like to go fairly deep into specific topics, so we're hoping that we can provide educational cartoons that explain these issues.
This pilot episode is about load-balancing and memory management in multi-GPU configurations. There seems to be a lot of confusion around what was (and was not) possible with DirectX 11 and OpenGL, and even more confusion about what DirectX 12, Mantle, and Vulkan allow developers to do. It highlights three different load-balancing algorithms, and even briefly mentions what LucidLogix was attempting to accomplish almost ten years ago.
If you like it, and want to see more, please share and support us on Patreon. We're putting this out not knowing if it's popular enough to be sustainable. The best way to see more of this is to share!