A Sensualidade nos Videogames: Game Feel e "Crocância"
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Sobre o que falamos quando falamos sobre videogame? Um breve ensaio documentando a história do "game feel", as sensações que um videogame passa durante a interação entre o corpo e a máquina.
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Narração e roteiro por @herniquetxt
Edição por @BrunoTessaro
Thumbnail por @RicardoNauts
Referências para alguns argumentos usados no vídeo:
In Praise of Sticky Friction, Tim Rogers:
https://kotaku.com/in-praise-of-sticky-friction-5558166
An Incomplete Game Feel Reader, Brendan Keogh
https://brkeogh.com/2017/03/31/an-incomplete-game-feel-reader/
Game Feel, Steve Swink
https://www.goodreads.com/book/show/3385050-game-feel
Eleven Flavors of Frustration, Bennett Foddy
http://www.foddy.net/2017/01/eleven-flavors-of-frustration/
How to prototype a game in under 7 days, Kyle Gray, Kyle Gabler, Shalin Shodhan, & Matt Kucic
https://www.gamasutra.com/view/feature/130848/how_to_prototype_a_game_in_under_7_.php
Secrets of Game Feel and Juice, Game Maker's Toolkit
https://www.youtube.com/watch?v=216_5nu4aVQ
The Art of Screenshake, Jan Willem Nijman
https://www.youtube.com/watch?v=AJdEqssNZ-U
Juice it or lose it, Martin Jonasson & Petri Purho
https://www.youtube.com/watch?v=Fy0aCDmgnxg
#design #videogames #gameplay