A Space for the Unbound Part 18. Perseverance pays off. (New Game Blind)
Part Synopsis: Outside Lintang Festival, people are acting out in a glitched manner. The same unknown student from before sets a large group of thugs to block the path. Finding Sensei outside, he is in no shape to help with fighting the bullies. Opening a rift, Atma ends up outside the building that becomes the Net Cafe.
In here, a second rift is entered. A loner student who's a fan of comics is among several bystanders. Spacediving into him, a locked safe holds the item required to help the young man. Yet another rift is found. An operator for the steam roller is here, but refuses to move the vehicle unless told by a supervisor.
At a version of the payphone here, a quarter on a string is obtained. Atma calls the construction company, allowing the roller to be moved back and forth each time. The younger sensei is located, having doubts about keeping his dojo open. A puzzle in his mind and the other in the comic fan prove complicated beyond belief.
Cleaning the sign outside reveals the solution to the instructor's problem, causing him to rush back to his studio. Through endless trial and error regarding the comic fan's solution, it's figured out. In the safe is the teen's uniform. When returned, he rushes back to the sensei. This alters him outside the festival, prompting him and the student to help fighting the adversaries present. The brawl is won, although it wears the man out from exhaustion.
Playthrough Information: This is a blind let's play. The series will focus on a single run through the main story until completion. It will not feature 100% completion of every activity or achievement earned. I plan on commentating regularly in addition to reading out loud the unspoken dialogue. This double wears out my ability to speak fluently and for long periods. The gameplay shown is captured via the digital download edition on PlayStation 5. As for the screen ratio, there are no means of adjusting them through the game options. While playing, it looks full screen on my television, despite being recorded cropped. I don't know of any way to adjust this, so apologies if it's distracting.
About Game: A Space for the Unbound is an adventure video game developed by Mojiken Studio and published by Toge Productions. It was released on January 19, 2023, for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. Set in the late 1990s, the game follows Atma and his girlfriend Raya, who live in rural Indonesia. They explore their newly attained magical abilities and deal with supernatural powers that threaten their existence.
The game designer's focus was capturing what it felt like to grow up in Indonesia in the 1990s and wanted to preserve his memories as an Indonesian through the game. Reception to the game from critics was positive, with reviews focusing on the game's solid sense of place and heartfelt story.
Development: Dimas Novan Delfiano, the game director from the development studio Mojiken for A Space for the Unbound, began development on the title in 2015. A team of two to three people began work on the game while the studio also developed multiple other games simultaneously. Dimas completed an initial prototype of the story in 2015, which served as a core for what would be developed. Dimas found the first few years of development incredibly difficult, as he struggled to build a substantial game from the beginnings of the prototype. In 2019, Dimas noted that he had found the "right formula for the game" and Mojiken released a demo in 2020. Around 2020, everyone at the studio were able to shift focus to working on the game.
Dimas since a young age wanted to create a game set in an Indonesian high school, and was inspired by the concept of an "Anime pilgrimage," where people travel to compare real-life locations against their anime-depicted counterparts. He wanted to highlight his personal experience of growing up in 1990s Indonesia, and wanted players to feel the same passage of time that he had experienced. Dimas said that it was his goal to preserve his memories as an Indonesian growing up in the 1990s in the game. The game was heavily inspired by the works of Japanese filmmaker Makoto Shinkai.
The game heavily features anxiety and depression in the story, and Dimas and the rest of the development team consulted professionals for their input to help with telling it appropriately. The space diving mechanic was created to help explore these themes in more detail.
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