A Way Out Part 18 - No Way Out? [ENDING] (Ft. Dev Gaming)
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Game Information: https://en.wikipedia.org/wiki/A_Way_Out_(video_game)
A Way Out is an action-adventure game developed by Hazelight Studios and published by Electronic Arts under their EA Originals program. It is the second video game to be directed by Josef Fares after Brothers: A Tale of Two Sons. The game has no single-player option: it is only playable in either online or local split screen co-op between two players. The game was released for Microsoft Windows, PlayStation 4 and Xbox One on March 23, 2018, selling over a million copies in two weeks.
A Way Out is an action-adventure game played from a third-person perspective. It is specifically designed for split-screen cooperative multiplayer, which means that it must be played with another player through either local or online play.[1] In the game, players control Leo and Vincent, two convicted prisoners who must break out of prison and stay on the run from authorities. As the story of both protagonists is told simultaneously, their progress may not be synchronized, which may result in one player being able to control their character, while another is watching a cutscene.[2] Players need to cooperate with each other in order to progress, and each situation can be approached differently, with both characters taking different roles. For instance, during a early segment of the game, the player controlling Vincent needs to distract a nurse and guard, so the player controlling Leo can find a chisel needed to aid their escape. These roles are not fixed, so Leo and Vincent can swap their roles in another playthrough. Players can interact with many non-playable characters, and there are dialogue options for players to choose.[3]
Similar to the PlayStation 4 version of Far Cry 4, players will be able to join online sessions (hosted by the player's friends) whether or not the joining player owns the actual game.[4]
A Way Out was developed by Hazelight Studios, a small team of developers in Sweden led by film director Josef Fares. Both Fares and several members of his team previously worked on the acclaimed title, Brothers: A Tale of Two Sons from Starbreeze Studios.[5] Production of the game began in the second half of 2014.[6] The design philosophy for the game is that the team wanted to create a cooperative game that is unique and different. As a result, the team opted not use the traditional drop-in and drop-out cooperative format featured dominantly in mainstream cooperative games, and instead, they team decided to create a full game that must be played cooperatively with another player.[7] According to Fares, the game was his passion project and he cancelled an upcoming feature film in order to devote more time to working on the game.[6] The game uses Unreal Engine 4.[8]
Despite the game's heavy focus on multiplayer, the game was described as an "emotional adventure".[9] As a result, cutscenes will play out even during online play to ensure that players can understand the story of the other character.[3] The game features a wide variety of gameplay sequences from stealth to driving to ensure that players are often presented with different gameplay situations and generally make the game and its characters more interesting.[7] To make the two protagonists more realistic, the team ensured that Leo and Vincent have distinct personalities and that they have different opinions and responses while interacting with the game's world.[10] Fares Fares, a Swedish-Lebanese actor and Josef Fares' older brother, plays Leo.[11]
The title will be part of publisher Electronic Arts' EA Originals program, dedicated to funding small independent games. The partnership came to fruition when Patrick Söderlund, the Executive Vice President of Electronic Arts, approached Fares personally for collaboration after being impressed by Brothers.[12] EA offered $3.7 million for the development of the game and gave Fares and his team complete creative control over the game's development.[7] According to Fares, all revenue from sales of the game will go back to Hazelight.[13] The formation of Hazelight Studios and the partnership between Hazelight and EA was officially unveiled at The Game Awards 2014.[14] The game's title and gameplay was revealed at Electronic Entertainment Expo 2017 during EA's press conference. The game was released for Microsoft Windows, PlayStation 4 and Xbox One on March 23, 2018.[15] =========================
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