Aberrations of the Dwemer Skyrim Mod Walkthrough Part 1
Playthrough for start of the main quest with all bosses, key locations, puzzle solutions.
Timestamps:
Into the Evergloam 0:00
Holding Cells 2:06
Far Shore (how to leave the starting area and water walking potions) 12:47
Sunken Haunts (cost effective water walking solution) 15:17
Plankside 17:43
Trailer 18:40
There is a potential follower trapped in the Holding Cells, you cannot save him on your first visit. If you're wondering how you unlock the door to his cell you have to come back later with the Tower of Betrayal key, which is found in the Underforge Smelter. The door to the right of your own cell that is also locked requires this key too - in other words, you should come back later because the Holding Cells are just a small part of a bigger dungeon.
If you still have questions or need help then feel free to comment. You can also message me on Discord, Reddit or Nexus.
A whole new land awaits. Discover the secrets behind the return of the Dwemer in the Daedric realm of Nocturnal's Evergloam – a new world around the size of a whole Skyrim hold.
Over 10 new dungeons.
A whole new settlement with a player home and amenities to help you on your way.
Battle new Dwemer, Snow Elf and Gloam varieties of enemies including new bosses.
New gear with 9 weapons, 2 armor sets, 2 spells and more.
Choose where your adventure goes next in a non-linear world akin to Morrowind.
Explore Nocturnal’s realm of Oblivion and map out the Evergloam.
Uncover their secrets and unravel the mystery around the return of Dwemer clan Thumzen.
Aberrations of the Dwemer is DLC sized new world Verified Creation available for The Elder V: Skyrim - Special Edition on PC, Xbox (Xbox One, Xbox Series S / X) and PlayStation (PS4, PS5). It's also compatible with Anniversary Edition but it is not a requirement. You only need Special Edition.
This is a preview, not a proper review or anything. Just enough to show people through starting the new content!
One final notice, this guide was made with the mod still not at 100% completion and on old saves, so it may not be 100% accurate or quite always behave normally.
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