Abuse - PC DOS - Gameplay Up to Gameover

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Game:
Abuse (1995)
Duration: 10:47
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Abuse for PC DOS
Gameplay Up to Gameover

Game Information from Moby Games

Released: 1995
Publisher: Crack dot Com
Developers: Crack dot Com
Genre: Action
Perspective: Side view
Visual: 2D scrolling
Gameplay: Shooter
Setting: Sci-fi / futuristic

It is the unimaginably distant year 2009. You are Nick Vrenna, falsely locked inside a high security prison. The genetic experiments conducted in the prison, combined with a full-scale riot that took place recently, caused all guards and inmates to be transformed into insane, aggressive mutants. Your job is to escape while stopping the genetic plague from transforming the whole world.

Abuse is a side-scrolling platformer with a lot of shooting. It's a nonlinear game, as the levels often have a few exits that lead to different areas. Your character is a cyborg equipped with various weapons; initially, you only have a weak laser rifle with unlimited ammo, but you can find more powerful guns later on, such as grenade launchers, flamethrowers or lightsabers. You move through a building complex, fighting any enemies you might encounter on the way. The enemies are mostly the mutants, but also the defense systems (such as stationary missile launchers).

While you move with the keyboard, you can aim with your mouse, so you can shoot at any angle no matter what direction you are running. On your way, you'll find elevators, teleporters, cracked walls that can be destroyed and more.

Apart from ammo and health, you can also find upgrades which have a number of beneficial effect - increasing your running speed, for example.

Programming: Jonathan Clark
Graphics / Artwork: Murray McMillan, Duong Nguyen
Sound: Robert Prince
Production: Dave Taylor
Co-Producer: Billy Joe Cain
Network Setup & Test: Marshall Andrews, Tom Godsey, John Guentzel, Robert Irving, Marcus Merell
Additional Network testing and technical assistance: Sean Mustakas
Music: Paul Baker, Joe Basquez
Quality Assurance Controller: Evan Brandt
Project leader Quality Assurance: Marshall Andrews
Quality Assurance: Todd Bailey, Greg Barwis, Ernest Gibson, Lee Gibson, Bryan Hill, Jonathan Piasecki, Christian Primozich, Dan Taillefer, Roman Traycey, Simon Davison
Project leader German Quality Assurance: Roman Traycey
Special Thanks To: Steven Donaldson
Project leader French Quality Assurance: Dan Taillefer
Documentation: Catherine Cantieri, Chris W. McCubbin, Melissa TylerDavid Ladyman, Incan Monkey God Productions, Design Island
Product Manager: Ann Williams
Translation: Isabelle Rice, Anja Rumbarger, Kai Leibert
Packaging Design: Al Carnley, Sam Yeates, Trey Hermann







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