Accelerated GPU Ray Tracing
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Code: https://github.com/amengede/getIntoGameDev/tree/main/Realtime%20Raytracing/11%20acceleration%20structures
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Sources:
BVH construction: https://jacco.ompf2.com/2022/04/13/how-to-build-a-bvh-part-1-basics/
Traversing a BVH on the GPU: https://stackoverflow.com/questions/55479683/traversal-of-bounding-volume-hierachy-in-shaders
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