Accessible Horror: Everyone is Entitled to One Good Scare - GRUX Online
Due to their interactive nature, video games are an amazing way to give someone a good scare.
However, video game horror tropes are frequently inaccessible, leaving people more disappointed than frightened.
Dim the lights and put on your blanket, because in this talk, horror fans and accessibility advocates will revisit the rich history of horror media, break down how games try to scare people, how some people are being left out of the fun, and how to instil a sense of dread with alternative accessible and spooky gaming methods.
Améliane Chiasson, Square Enix West
Améliane is Accessibility Lead at Square Enix West, working with multiple teams, projects and experts in order to break accessibility barriers, innovate and move towards a more inclusive future.
Tara Voelker, Xbox
Tara is Xbox Game Studios Accessibility Lead and Gaming & Disability Community Lead, as well as Co-Director of the Games Accessibility Conference, At Xbox she conceptualizes strategic programs and spearheads development initiatives to establish and promote a superior yet accessible gaming experience.
Morgan Baker, The Odd Gentleman
Morgan (she/her/hers) is an award-winning Accessibility Lead and Game Designer who has a strong commitment to increasing the accessibility and broadening the inclusivity of interactive media and video games.