Action game | Wikipedia audio article
This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/Action_game
00:01:15 1 Defining elements
00:02:07 2 Game design
00:02:16 2.1 Levels
00:04:23 2.2 Character abilities
00:05:14 2.3 Obstacles and enemies
00:06:18 2.4 Health and lives
00:07:16 2.5 Graphics and interface
00:08:17 2.6 Scoring and victory
00:09:35 3 Subgenres
00:12:11 4 Physical impact
00:13:02 5 History
Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago.
Learning by listening is a great way to:
- increases imagination and understanding
- improves your listening skills
- improves your own spoken accent
- learn while on the move
- reduce eye strain
Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone.
You can find other Wikipedia audio articles too at:
https://www.youtube.com/channel/UCuKfABj2eGyjH3ntPxp4YeQ
You can upload your own Wikipedia articles through:
https://github.com/nodef/wikipedia-tts
"The only true wisdom is in knowing you know nothing."
- Socrates
SUMMARY
=======
The action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games and platform games which are widely considered the most important action games, though multiplayer online battle arena and some real-time strategy games are also considered to be action games.
In an action game, the player typically controls a character often in the form of a protagonist or avatar. This player character must navigate a level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's health and lives, and the player receives a Game over when they run out of lives. Alternatively, the player gets to the end of the game by finishing a sequence of levels and seeing the credits. But some action games, such as early arcade games, are unbeatable and have an indefinite number of levels; with the player's only goal being to get as far as they can to maximize their score.