Activate ray tracing with Unity's High Definition Render Pipeline | NVIDIA webinar

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Published on ● Video Link: https://www.youtube.com/watch?v=ad9f_nKU0ZA



Duration: 36:06
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In this webinar, you’ll learn how to use Unity’s High Definition Render Pipeline (HDRP) wizard to enable ray-tracing in your Unity project—with just a couple of clicks. We’ll showcase in detail the following ray-traced effects: ambient occlusion, reflection, global illumination, shadows, recursive rendering, and path tracing. We’ll also explain how to use the various debug views to isolate these effects and offer recommendations to ensure a suitable frame rate for a wide variety of use cases, from games to high-end visualizations. Unity 2021.1 is recommended for the latest ray-tracing features.

Originally premiered here: https://on.unity.com/34WRcD9

Learn more about real-time ray tracing in Unity: https://on.unity.com/3x7hRZW

Speaker:
Pierre Yves Donzallaz (Technical Art Manager at Unity)

0:00 Introduction
3:17 Unity Installation
4:20 HDRP Setup
7:48 Volume Framework
10:02 Ray Traced Ambient Occlusion (RTAO)
13:14 Ray Tracing Light Cluster
14:31 Ray Traced Reflections (RTR)
19:26 Ray Traced Global Illumination (RTGI)
25:19 Ray Traced Shadows
27:57 All-in
31:46 Path Tracing
34:50 Conclusion







Tags:
Unity3d
Unity
Unity Technologies
Games
Game Development
Game Dev
Game Engine