Bringing characters to life with animation | Open Projects Devlog

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Published on ● Video Link: https://www.youtube.com/watch?v=BenowRsc4BY



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Duration: 10:33
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Discover how we infused life in Chop Chop's characters using all of Unity's animation tools, handling a variety of use cases like walk cycles and locomotion, using tools and weapons with IK, layering different animations, randomization, and dealing with complexity in the Animator Controller state machine.

Chop Chop is a small action-adventure, open-source game demo we are working on as part of the Open Projects initiative.

⭐ Get the project used in the video: https://on.unity.com/3kBcCLD
⭐ Join the #UnityOpenProjects​ forum! https://on.unity.com/35UzPEp
⭐ Check out the roadmap for Chop Chop! https://on.unity.com/3hMBH4F

🔗 The Animation Rigging talk mentioned in the video: https://www.youtube.com/watch?v=hs2goLjUz4U
🔗 Some great tips on how to handle complex Animator Controllers: https://unity3d.com/how-to/build-animator-controllers

0:00 - Intro
0:55 - Basic setup for the protagonist
2:30 - Locomotion as a BlendTree
3:29 - Random animations
4:07 - Hiding complexity in Sub-State Machines
4:55 - Make the character use tools (Animation Rigging)
6:53 - Handling variants of Animator controllers
7:40 - Layering multiple clips at the same time
9:00 - Write Defaults?!
9:44 - Look at me!
10:03 - Join the development?

#character #animation







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