Adding Throwing to My Medieval Fantasy Game (Indie Game Devlog)

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In this week's "Not Gladihoppers 2" devlog, I focus on the fight scene and try to improve the combat & movement mechanics in my medieval fantasy 2d game. I add the ability to throw your melee weapon and shield and also add a parallax effect to the background.

Get my games here:
iOS: https://apps.apple.com/se/developer/dreamon-studios-ab/id1068553211?l=en
Android: https://play.google.com/store/apps/dev?id=5037356001657364132&hl=en
PC & Mac (Gladihoppers): https://dreamonstudios.itch.io/gladihoppers
Web (Gladihoppers): https://poki.com/en/g/gladihoppers
Web (Bouncy Basketball): https://poki.com/en/g/bouncy-basketball

Join the Discord: https://discord.gg/dreamon

http://twitter.com/alundbjork
http://instagram.com/alundbjork

People I work with:
Water Witch: https://twitter.com/waterwitchrpg
Red Forge: https://twitter.com/redforgemusic
Antonio: https://www.fiverr.com/a_rondinella

00:00 Intro
00:26 Throwing Weapons & Shields
01:02 Shield Passive Blocking
01:24 Fixing up Background Sprites
01:54 Parallax & Camera Follow
02:04 New (Old) Character Controller
02:45 Learning From the Past
03:01 Temporary Animations
03:23 Outro

#gamedev #indiegame #gamedevelopment







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