Advance Wars 2 [Hard Campaign] Mission 19: Foul Play -Yellow Comet- (Playthrough Part 53)
It's not too hard protecting the HQ as long as the Bombers make it there on time. Even though Sensei's Bombers aren't the best, the mission is basically over once they get through the pipes as Adder has only 1 A-Air. Sensei's Super Power summons Mechs on the right side so it's easy to capture the bases and use the Silos. It was a bit scary but none of Adder's Infantry actually made it to my HQ. After that it's just using the Bombers and B-Copters to take down the Mini-Cannons. Finally, why is there a random Tank in between the pipes? The A-Air makes sense.
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