AI and Gaming Research Summit 2021 - Understanding Players (Day 2 Track 1.2)

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AI and Gaming Research Summit 2021 - Understanding Players (Day 2 Track 1 Part 2)

Chair: Ruth E. Falconer, Abertay University

Machine Learning for Optimal Matchmaking
Josh Menke, Microsoft

Game-Human Interaction: Developing Methods that Capture the Player Experience
Magy Seif El-Nasr, University of California, Santa Cruz

Minecraft’s transformative journey to personalized player experiences
Francisco Rius, Minecraft at Microsoft
Abby Gaddis, Minecraft at Microsoft

See more at https://www.microsoft.com/en-us/research/video/ai-and-gaming-research-summit-2021-understanding-players-day-2-track-1-2/




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Tags:
AI and Gaming Research Summit 2021
Microsoft Research
AI
artificial intelligence
machine learning
Ruth E. Falconer
Josh Menke
game-human interaction
Magy Seif El-Nasr
Minecraft
Francisco Rius
Abby Gaddis