A.I State Machine Made EASY (Unity)

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In this tutorial we create a basic A.I State Machine, that will preform the logic of a state, and when ready will switch to the next state defined in the current state!

For example, the A.I begins in the idle state, once the A.I has found the player it will then switch to the Chase state.

Once in the Chase state, it will seek to get into attacking range, once in attacking range it will switch to the attack state!

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