AIII S.V. A Ressha de Ikou 3 SNES / Test // SuperGlitchendo RetroGaming Ep3

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Livestream of AIII S.V. - A Ressha de Ikou 3 SNES 1995

SuperGlitchendo RetroGaming : https://www.youtube.com/playlist?list=PLsg_cg9K_TfW4l99hidxgcy1vLcLfemsH

https://www.lecog.fr/glitch-art/

For live Japanese translation, use a translation app with OCR capturing, there is no language patch for this game. i used Google translate.

----------------------- AIII S.V. - A Ressha de Ikou 3 - How to Play ? -----------------------

Take the A-Train III (known internationally as A-Train) is the third game in the A-Train series. It was originally developed and published by Japanese game developer Artdink for Japan, and was later published by Maxis for the United States.

Goal of the Game :
The game puts players in command of a railway company. There are no rival companies; the player controls the only one in the city and the game is resultingly fairly open-ended. There are two types of transport that the player's company can take: passengers or building materials. The former is more likely to be profitable, but building materials allow the city to grow. Wherever the building materials are delivered, they can be taken and used to construct buildings for the city. These start with houses, but eventually, as an area grows, roads, and shops and other buildings are built. These can provide extra revenue for a passenger service, but also allowing the city to develop and grow can be seen as a goal in itself. As well as the buildings built by the computer, in response to the materials being present, the player can construct their own buildings, such as ski resorts and hotels, and make profits from them if the conditions are right, and if these areas are populated enough.

New Game:
For the first play, we recommend the scenario "New Town Concept". As the president of a railway company, the player develops the region and develops the company. Lay railroad tracks to run trains, build department stores and golf courses, and enjoy creating the city you want. By laying railroad tracks and properly managing urban development materials and train diagrams, houses and small buildings will build themselves. As the city develops, the sales of railroads and subsidiaries will increase along with the population, and it will be possible to take on the challenge of larger-scale development. However, funds are limited. Let's grow the town and the company slowly, rather than making them big all at once. If you run out of money, it's game over. There is no "clear" in this game. You can play as long as you have funds, so please try to create your favorite city.

Securing and using materials:
The white boxes you see at the start of the game are materials that are necessary for building subsidiaries and houses. If we have the materials, the city will naturally develop around the station. First, buy a piece of land near the station you want to develop and create a "material storage area".
The materials themselves can be obtained by producing them in factories or by bringing them in from outside the map. If you run an empty freight train outside the map, it will come back with the purchased materials after a while, so stop at a station with a material storage area and unload the material. Conversely, if you run it outside the map with materials loaded, it will sell the materials and return.

Establishment of route:
In order to increase the population, the area needs a transportation network. By opening a new line, the population will become more fluid, and the city will develop around the station. Facility construction. Even if there are more residential facilities that increase the population, the population will plateau if there are no places to work such as commercial facilities. Waiting for construction is one way, but the city will develop further by building subsidiaries in a well-balanced manner.

About money flow:
To run a business, it is important to know the flow of money. Especially if you don't have enough money when you pay the cost, the company will go bankrupt and the game will be over.
The cost cannot be split or paid in installments, so please keep some funds with you.
In addition, the notation of money in this game is in units of 1,000 yen. The main methods of obtaining funds and a breakdown of expenses are as follows:

Income :
Railway revenue Passenger fares (*)
When materials are transported off-map and sold
Subsidiary sales Facility usage fees, etc.
When materials produced in our own factory are taken out of the factory (**)
Real Estate Sale When you sell your land
Sale of a subsidiary When a subsidiary is sold
Sale of stock certificates When stock certificates are sold
Stock dividend If you have a stock certificate, it will occur on July 1 according to the stock price and the number of holdings
Deposit interest Since the funds are deposited in the bank, the amount corresponding to the funds is generated every year
Borrowing When borrowing from a bank







Tags:
analog
n64
nintendo
f-zero
glitch
crtv
snes



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