Airborne PPSH Dominance | My Thoughts on COD WWII So Far...
Airborne PPSH Dominance | My Thoughts on COD WWII So Far...
I really enjoy this game, but like most cods, it has flaws.
The King of 1v1s | COD WWII HQ Arena: https://www.youtube.com/watch?v=weeie8h8oJU
Controlling Scorestreaks Isn't My Specialty! (COD WWII Competitive Search & Destroy): https://www.youtube.com/watch?v=N49qEoytI_E&t=7s
In online multiplayer matches, players are randomly assigned either to Allies or Axis side. On Allies side, players can play as soldiers in American, British, or French Resistance armies. On the Axis side, players play as Germans. When explaining which German Axis powers would be playable, Glen Schofield, co-founder and co-studio head at Sledgehammer, appeared to state that the Clean Wehrmacht myth was the criteria they had used in their decision, saying: "The big distinction that Germans still make today is that between the German military and the Nazis. We made sure we made that distinction in the game, that the Germans were doing their duty".
Instead of the usual create-a-class system, WWII features Divisions. Players can choose one out of five divisions, each with their own different basic combat training, division training and weapon skills. This also eliminates perks, as players need to progress through ranks in divisions in order to use additional skills. Five divisions featured in the game are:
Infantry: The most versatile division in the game, it is equipped for mid to long range combat. The special skill of this division is the bayonet charge, which can lead to brutal melee combat.
Airborne: This division makes players move fast while remaining quiet. Players in this division can attach suppressors to sub-machine guns at any time during combat which allows for more stealth based gameplay style.
Armored: This division has the heaviest firepower, being able to mount machine guns.
Mountain: This division focuses on long range combat, making sniper rifles more precise with aim assist and improving the aim through scope by blocking out surroundings from player's view.
Expeditionary: Shotguns used by players in this division have incendiary rounds that burn enemies to death.
WWII also features Headquarters mode, which acts as a social space in the game. The hub is set on the Omaha Beach in Normandy, three days after the invasion when Allies retake the beach and turn it into a base. 48 players can be in the Headquarters at a time, and take part in various activities. For example, players can watch other players open loot boxes while in the Headquarters. There is a firing range in the hub, where all players can practise their shooting skills with all weapons, as well as a field where they can test scorestreaks. There are also areas where players can engage in "1v1" fights, as other players watch the duels.
The end-game "killcam" highlight shown at the end of multiplayer matches has been changed to "Bronze Star", which show kills "deemed most impressive" (counted by most points gained in a row), similar to Overwatch. The exception to this is the Search & Destroy game mode, which does not use Bronze Star killcam. Search & Destroy uses a final killcam, showing the last kill in the round.
A new game mode, War, is introduced as a "narrative-driven" multiplayer game mode, developed in partnership with Raven Software. In War, two teams of 6 players perform objectives as either the Allied or Axis faction, inspired by some of the iconic World War II battles, such as storming Normandy on D-Day as the Allied, or defending the Normandy bunker as the Axis in the map Operation Neptune. In addition to War, popular game modes such as Team Deathmatch, Domination and Hardpoint return, as well as Gridiron, a "boots on the ground" variation of Uplink, which was originally introduced by Sledgehammer Games in Call of Duty: Advanced Warfare.
Airborne PPSH Dominance | My Thoughts on COD WWII So Far...
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