Aladdin - SEGA Genesis Playthrough #56 【Longplays Land】

Aladdin - SEGA Genesis Playthrough #56 【Longplays Land】

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Aladdin is game for the Sega Genesis designed by Virgin released in 1993, based on the #Disney film #Aladdin

The platformer had remarkably fluid graphics for the time through the use of cel animation. Five original compositions and five arrangements from the movie were composed by Donald S. Griffin at the request of Virgin's audio director, Tommy Tallarico, who did the Genesis instruments and incidental transition music.

Unlike the SNES version, the Genesis version was worked on by Disney animators under the supervision of Virgin's Animation Producer Andy Luckey and Virgin animators Mike Dietz and Ian Freedman. It should be unsurprising, therefore, that the series of Disney games on the Genesis in the early 1990s capture the mood of classic Disney animation better than any before or since. This was achieved by use of the "Digicel" process -- developed at Virgin Interactive by David Perry, Andy Astor, Mike Dietz, Andy Luckey and Dr. Stephen Clarke-Willson. The process successfully compressed the data from the animator's drawings into the limited processing capacity of the Sega Mega Drive.

The game mostly involves killing enemies with basic swordplay and jumping across ledges. Several levels were very different, including one level where Aladdin must escape from the Cave of Wonders on Carpet and another where he must jump across the Agrabah's rooftops. The game featured few bosses.

The player controls Aladdin, who must make his way through several levels based on locations from the movie: from the streets and rooftops of Agrabah, the Cave of Wonders and the Sultan's dungeon to the final confrontation in Grand Vizier Jafar's palace. The Sultan's guards and also animals of the desert want to hinder Aladdin in his way. He can defend himself with his sword or by throwing apples. Next to apples, Aladdin can also collect gems which can be traded for lives and continues with merchants. Finding Genie or Abu icons enables bonus rounds. The Genie bonus round is a game of luck played for apples, gems or extra lives. In Abu's bonus round, the player controls the little monkey and has to catch bonus items that fall from the sky, without touching any of the unwanted objects like rocks and pots.




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