Alan Wake 2 | Patch Update v1.0.13 | New Game Plus | Final Draft
New Game Plus mode
New ending / New Nightmare difficulty level
New Manuscript pages and video content
Retain all unlocked videos, Charms and upgrades
Performance
Improved overall quality of the occlusion culling algorithm, improving GPU performance
Optimized HUD UI content setup so rendering the HUD takes less time. This brings between ~0.5-0.7ms improvements to performance.
A few selected tweaks and optimizations for path tracing and rendering.
Improved streaming by removing occasional 10 – 100ms stalls
Reduced memory usage by 16 MB on all platforms.
PC Slightly improved performance on by removing some error diagnostics instrumentation.
Stability
Fixed several infuriating Lua script errors that made the game more stable and less unpredictable.
Fixed a rare crash that could happen during streaming.
Visuals
Somewhat reduced specular aliasing (“shimmering”) on shiny surfaces with a new algorithm.
Improved Trailer Park cinematic lighting.
Improved shadow quality inside the Valhalla Nursing Home to respect the elderly even more.
Flashlight shadows are now prioritized to avoid a blocky look in locations featuring heavy dynamic lights usage.
Fixed (or ruined, depending on your view) the “chameleon chair” visible in front of the sauna. It’s not changing color anymore 🙁
Fixed LODs on the hotdog stand.
Fixed a variety of broken or ugly LODs.
Fixed incorrect rendering culling mode on leaf and coffee pot materials to prevent path tracing issues.
Fixed broken materials on the garage building in downtown Bright Falls raising property value.
PC Improved quality for low ray-tracing preset, fixing flickering fireflies on character’s faces during cinematics.
Global
Father Doll should now be easier to find on the map so that players can complete the last Nursery Rhyme.
Fixed an issue where skipping a cinematic during Deerfest would bring forth premature darkness by fading the screen to black.
Removed the force camera look-at of the Dark Substance at the Witch’s Ladle if the player walks away.
Disabled the Reality Switch VFX bleeding in the lodge in Return 04.
Fixed a mysterious blocky shadow in the Sheriff’s station staircase.
Added a loading screen if skipping a cinematic in Initiation 02 so that lighting can take its time to load correctly.
Fixed pesky FBC light arrays in Return 06 and 09 to restore their state after loading a save game, and to show the correct visuals when powered on/off.
Fixed an issue of not being able to pick up some items from red toolboxes after loading into a saved game.
Fixed a rude manuscript page that was visible but not interactive in Valhalla Home forest shack.
Fixed an issue where an invisible collision was active near the Bright Falls Sheriff’s Station, making a section of a nearby street narrower than intended.
Fixed an issue where manuscript pages would stay blank after switching levels when a single page was available in the Mind Place.
Fixed English being sometimes unselectable in the language drop-down menu after changing language.
Found manuscript pages should not show up on the map anymore.
Added UI prompt for items that can be placed from hand to the Case Board.
Fixed an issue where Saga was misplaced on the ladder after being attacked by the Taken in the Overlap.
Made ladder interaction icons better positioned.
Disabled crossbow magnet for dead enemies.
Fixed missing subtitles in cinematics.
The player’s inventory now closes when an enemy grapples the player.
Allow enemies to recover from grapple quick escape when stun ends.
Changed the orientation of the hint on top of the Bright Falls Sheriff Station Cult Stash so that it its more readable.
Fixed an issue where the player couldn’t wield a weapon after being interrupted by being hit in the boss fight at the end of Return 03.
Fixed an issue where in some cases Estevez would not talk to Saga after coming back from the morgue.
Fixed an issue where Alan could reload his weapon while simultaneously doing a Light Shift.
Fixed an issue where Saga could reload invisible weapons even though she was socially bound to not wield weapons in certain areas
Fixed an issue where Saga was able to reload the flashlight and other weapons simultaneously causing the unholstered weapon to disappear and reappear after flashlight reload was completed.
PC Added drag and drop support for moving items in the Inventory and Shoebox.
PC Added a mouse smoothing option (defaulted to on) to prioritize mouse and camera. Movement smoothness over accuracy.
PC Fixed an issue with the mouse that resulted in jittery camera movements if not playing in 30fps.
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00:00 Settings
00:08 Scene 1
01:01 Scene 2
02:13 Scene 3
03:09 Scene 4
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Dell G15
i5 10200h
24gb DDR4 2933mhz
Gtx 1650 GDDR 6
500 gb gen 3 Nvme 2,500 mb/s
2 tb Gen 3 Nvme 3,500 mb/s
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