Alan Wake - Exclusive Technology Trailer HD - PlayJamUK

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Game:
Alan Wake (2010)
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Vlog
Duration: 3:01
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A look at what went into building the technology used in the upcoming Psychological Action Thriller, Alan Wake. Alan Wake is being released for Xbox 360 on May 14th in Europe, May 18th in North America and May 27th in Japan.

Alan Wake is an upcoming video game being developed by Remedy Entertainment, the Finnish company behind the Max Payne games. Alan Wake is a "psychological action thriller" inspired by Twin Peaks, Lost and also the works of Stephen King.

Remedy Entertainment has revealed that the Alan Wake project is now an Xbox 360 exclusive - as the PC version has been shelved indefinitely. The titular character, Alan Wake, is modeled after Ilkka Villi, a Finnish professional actor and writer.

Alan Wake, a bestselling writer, hasn't managed to write anything in over two years. Now his wife, Alice, brings him to the idyllic small town of Bright Falls to recover his creative flow. But when she vanishes without a trace, Wake finds himself trapped in a nightmare. Word by word, his latest work, a thriller he can't even remember writing, is coming true before his eyes.

The story will play out in an episodic format, with a television show-style presentation. Remedy has confirmed that Alan Wake is only the first season of a bigger story, opening the door for future sequels.

Light plays a significant role in gameplay and strategy. The enemies, called dark forces in-game, are sensitive to light, encouraging the player to take advantage of environment light sources and placing significant emphasis on the flashlight as a primary weapon. Players also have the ability to set traps which illuminate when triggered, either damaging or temporarily immobilizing an enemy.

Remedy also promised a free-roam, sandbox-style city, similar to those seen in the Grand Theft Auto series. However, in an interview with Finnish magazine Pelaaja and British magazine Edge, this feature is stated to have been removed, with Remedy opting to focus on a compelling storyline over sandbox-style gameplay. Sam Lake from Remedy said, "That being said, this path that the player is on is quite wide at times and all through the game there is a lot for the player to explore, but it's not a free-roaming sandbox".

Alan Wake features a day/night time cycle, which is controlled by Remedy to create suspense and drama at any given time. During the day, players may interact with other NPCs to find out more about the town of Bright Falls.

The score of the game will be composed by Petri Alanko. The soundtrack will feature the song "War" by Poets of the Fall from the band's upcoming fourth studio album. Sam Lake said that the song "...is a prominent part of the Alan Wake soundtrack and the theme also links strongly to the games storyline." The band also wrote the ending theme to Remedy's previous game Max Payne 2: The Fall of Max Payne called Late Goodbye, which is based on a poem written by Lake. War however, was not written specifically for the game.







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