When darkness came, so did the questions: Will this narrative-driven horror game from a well-regarded Finnish developer contain Stephen King references? Will Max Payne be mentioned? Can we have an unironic game? Is every line of inner monologue novel-ready? Are fourth walls even real? Which side of the illusion are we on?
What if an eldritch horror has crept into the fabric of reality and replaced the zeitgeist with a poltergeist? If reality is not real reality, do I still have to eat my salad?
Like acid rain these questions rained down on my sanity, each question a rain drop dissolving part of my mental clarity. I couldn't be sure that playing Alan Wake would help restore some aspect of my mind or at least bring some reprieve, but I knew there was only one way to find out.
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