ALCH VERSUS| Resident Evil: Code Veronica X P1 ["Off the Rails"]
Game: Resident Evil: Code Veronica X
Format: Sony Playstation 2 [PS2]
Developer: Capcom
Release Date: JP March 22, 2001\NA August 21, 2001\PAL September 14, 2001.
Ports: Dreamcast, Gamecube
Recorder Used/Video: Pinnacle Studio 12
Recorder Used/Audio: Audacity
Editor Used: Sony Vegas
AlchemistiD's Skill Rating: Most likely low
Failure Level: Most likely high
Due to Mass Effect's sheer UNGODLY LENGTH (barely 1/4 into the game and we're already at part 44), I will be recording two games per session (1 hour or so per game). In keeping with the Capcom theme (a very slight majority of the games I've done a series on are from Capcom), and in honor of the impending NA release of RE5, I will be doing a series of ALCH VERSUS focused on one of my favorite entries in the series.
REC:VX is right behind Resident Evil 3 for me, I believe many RE fans also consider it to be the best of the series' pre-Resident Evil 4 days.
Expect girly screams galore, as unlike Mass Effect, I haven't played REC:VX in a while and have only the barest of a fucking clue on what to do here. Also expect a great many F-Bombs.
Apologies for the dark videos this set. Apparently CVX is a really dark fucking game. Methods are being tested to compensate for this, but I've tried to brighten up the videos as best I could. Visibility is better from part 6 onward, about as much as I can get it. Unusual in that is seems to be Code Veronica only, Armored Core 2/Front Mission 4/Resident Evil 4 are all good.
Intro music from Resident Evil 2.
Playlisted @ Blastfox.info: http://www.blastfox.info/?page_id=23
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