Alien: Isolation - Al Hope Interview - "We had a really clear vision" for Alien: Isolation

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Alien: Isolation
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.We caught up with Creative Assembly's Al Hope and found out more about Alien: Isolation, and what the studio is hoping to achieve by venturing into the depths of the survival horror genre.

"From the outset, the reason we made the game was it felt like no-one had taken advantage of Alien," Hope told us when we mentioned the renaissance currently underway in the survival horror genre. "No-one had made the game we wanted to play... I think that first film, there's a natural overlap into survival horror, so it's kind of like the original survival horror. It just felt very natural for us to be recreating that experience and putting you in that space where just one alien could be a really meaningful and exciting and scary experience."

Later, when asked if they felt extra pressure after the release of Aliens: Colonial Marines, Hope was very diplomatic with his response: "We started this game over three years ago, and from the outset we were really clear on what we were trying to achieve, we had a really clear vision of what we wanted players to experience, and in a way we've been very focussed on just delivering that... and in positive way, quite blinkered. And so we've just been focussed on delivering an Alien experience, and making the game, making the Alien game, that we wanted to play."

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