alien swarm reactive drop (paranoia - no commentary)

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Alien Swarm
Game:
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paranoia (single player - normal) playthrough
0:00 - start

0:05 - Paranoia
"Your team has been sent to investigate a distant IAF outpost.
All communication between IAF command and the base has ceased some time ago.
Your task is to find out what happened at this base."

0:09 - Unexpected Encounter
"You have just arrived on this base, but you realize that something is wrong..."

0:26 - mission start (Unexpected Encounter)
Objectives
1 - Enter the outpost
2 - Search for survivors
3 - Download security records
4 - descend in the elevator

5:42 - mission complete
"We found no survivors. The administrative area is in the lower levels of the outpost. We should search that location for documents about recent activities."

___

6:10 - Hostile Places
"Proceed to the lower level of the outpost to obtain intel on base activities prior to communication loss."

6:25 - mission start (Hostile Places)
Objectives
1 - Reach administrative area

10:53 - mission complete
"We have arrived at the entrance to the administrative area. Our objective is to search this area for information relating to the outpost's most recent activities."

___

11:25 - Close Contact
"Search for documents describing outpost activities in the administrative area."

11:42 - mission start (Close Contact)
Objectives
1 - Find documents

15:37 - mission complete
"Our next objective is to reach the outpost's communication center.
As we will be exiting the structure, be prepared for sub-zero temperatures and maintain situational awareness, as threats could come from any direction."

___

16:14 - High Tension
"Find a communication center we can use to communicate the contents of the administrative documents and call for evac."

16:34 - mission start (High Tension)
Objectives
1 - Find communication center

26:45 - mission complete
"We've cleared the path to the evac zone. Our only task now is to leave this outpost."

___

27:11 - Crucial Point
"The communication center pointed us to a suitable location for pickup. Proceed to that location and activate the beacon."

27:31 - mission start (Crucial Point)
Objectives
1 - Activate beacon

33:54 - mission complete
"Bloodhound... come in... Bloodhound... come in..."

34:24 - credits

visual:
alien swarm reactive drop (pc/steam version)


Keyboard;
F1 = marine 1
F2 = marine 2
F3 = marine 3
F4 = marine 4
V = marines will follow you

For the "High Tension" mission, getting the marines onto the elevator may be annoying. Probably faster to assume control over them; I used the follow command (v). The reason for the backtracking was to swap weapons (zero ammo "twin pistols" to one that had full ammo).