Alien vs Predator - Atari Jaguar (1994)
I originally posted this to the playlist in 2022 before the BigP was swinging its perfection around and I promised to repost it. I just never got around to sitting with this long enough to get more than 10 minutes because...well...the game is not a Doom shooter you can just pick up and romp through. It takes patience and attention. Does that mean it's too old to love? No. Not at all.
This game is something special. The single-plane dungeon crawling without music on a Jag controller might make you naturally assume that it can't possibly compete with a modern FPS, but that just isn't the case. The lack of height adds claustrophobia, the silence is eerie, and the terrible controller is actually a great balance of control vs. vulnerability. You won't flick-shot your way out of trouble, but you'll never feel like you're out of the action. It doesn't necessarily need QOL improvements, either, as you'd expect. Even things you'd see as flaws actually serve a purpose.
To get into this game, you need to give it time to do its magic. Allow yourself to get a little lost so that you can put yourself together. Once you're getting comfortable, the game will throw you a curve and that cycle will continue for a while. You'll always be worried about which corner is the correct one to check first. A xeno will pop up in your face when you think you've cleared an area. You'll absolutely have to put yourself into that uncomfortable path that you don't want to go on. You can never trust the silence. And, if you're not careful when you DO have the advantage, you'll be stepping on acid for the rest of the game.
To succeed at this game, you will need to have three things: patience, a sense of direction, and the ability to set goals. Know what you are looking for, know where you're at, and don't be in a rush to get there. Don't grab everything in sight because you might not need it now, but it might be critical later. Although I did think that the quest for the pulse rifle was both hilarious and disappointing. It doesn't make that classic sound when you fire it and for all the effort you go through to get it, it doesn't give you any sort of immediate boost. And all of this? Just the USCM campaign.
The real shame, though, is that it was buried on the Jag and never ended up on another console. It wasn't until 2019 until it was made to be native-PC and it wasn't until BigPEmu that it was finally 100% authentically "done" for the emu community. I think the GBA could have been fun, but I think the DS would have been an amazing portable target for this game. Due to its simple design, this game still has legs.
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