All Forward Smash Launch Distances - Super Smash Bros. for Wii U
Every character's forward smash launch distance from weakest to strongest. Megaman was used as the opponent because he is average weight and he doesn't move at all for his idle animation, making it easiest to compare distances. 10% was used so that way Fox and Jigglypuff were able to lift Megaman off the ground. If some characters were too close to be able to tell the difference on who launched farther, they were tested on a fixed camera angle, screen by screen. A couple things to note are that rage is not present in training mode as well as the fact some characters have better knockback growth, meaning they might send an opponent farther if they are at 50% as opposed to 10%.
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