Allies: Red Alert History (C&C 3 Tiberium Wars Mod) Let's Play

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Published on ● Video Link: https://www.youtube.com/watch?v=97mmBVZxOeY



Duration: 11:24
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Red Alert History is a mod for C&C 3 Tiberium Wars that replaces a lot of content with stuff based off stuff from Red Alerts 1, 2, and 3. Though most of the Allied and Soviet buildings appear to be based off of Red Alert 2. Tiberium is largely replaced with Gems and Gold as harvestable resources and infantry can safely pass through them (Tiberium still shows up as map props). The Allies of this mod use as a basic power plant the allied power plant of Red Alert 2 and for more advanced power needs use a building based off the Advanced Power Plant of Red Alert 1 (The Soviets instead using a nuclear reactor for their advanced power needs). As a superweapon the Allies have a weather controller. The Allies can also eliminate the fog of war with the Spy Satellite Uplink and be able to spy on their enemy at all times through this building (for a very large power cost).

Units of this faction include for vehicles: Jeep (detects stealth and can replace it's machine gun with a Javelin missile launcher), Infantry Fighting Vehicle (originally uses a tank cannon, but can replace it's gun with various weapons based off the infantry inside), Medium Tank (appears to be a Abrams and can upgrade itself to add a machine gun weapon), Tank Destroyer (has a anti-armor gun), Mirage Tank (hit and run attacker that can disguise itself as a tree), Prism Tank (effectively a artillery unit), and Phase Transport (hit and run infantry transport that can also attack aircraft) Infantry options are: Rifle Infantry (can be upgraded with a medic), Rocket Squad (can be upgraded with a medic and Javelin launcher), Engineer, Sniper (can be upgraded with a spotter), Spy (can bribe enemy units to your side), Tanya. Trainable Aircraft: Longbow (Stealth detecting attack helicopter that can upgrade to also have a machine gun), Harrier (fighter jet), Nighthawk (Armed transport helicopter that can upgrade to somehow carry cruise missiles).

The mod can be found on ModDB. I didn't make the mod.

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0:00: This is a look at the Allies of the Command and Conquer 3 Tiberium Wars mod Red Alert History. Which replaces the GDI and NOD factions with Allied and Soviet factions with content based off C&C Red Alert 1, 2, and 3.

0:25: In case your wondering the Scrin is still present in this mod, no Japan or Yuri Faction.

0:51: The Gem and Gold resources have their own portrait and a brief description when selected.

1:34: The Allies Advanced Power Plant provides a lot of power for the Allies, the Soviets build a nuclear reactor instead.

2:20: The crates can give you units you can't procure otherwise, it is also possible to get a MCV through these crates.

2:50: Going to build 1 more refinery to harvest the other gold deposit.

3:20: There are still Tiberium map details, even though as a resource gold and gems replace it and Infantry can safely move through gold and gem deposits.

4:13: Getting a whole MCV as a random unit is probably considered winning the random unit lottery.

4:46: The spotter upgrade also affects the Infantry Fighting Vehicle if there is a sniper inside of it.

5:11: The Ore Purifier also increases the amount of resources you get from the Oil Derricks that replace the Tiberium Spike.

5:59: what if Spy Satelites are like a senpai that you don't want to notice you.

6:20: The Second War Factory is for building our attack force faster.

6:57: In case your wondering that's the spotter, but I only realized this after I was able to look at earlier footage in editing.

7:23: The tree disguise is a bit out of place for a wasteland like this.

8:13: I'm pretty sure cruise missiles take up too much space to be put into a helicopter.

9:18: We approach the enemy base.

11:21: Wow, a good chunk of my units just died after we won.







Tags:
command and conquer
CNC
video game mod
C&C
C&C 3
mod
real time strategy
rts
red alert