Alone in the Hack, but the graphics driver is brand new!
Some footage of the new Direct3D9 renderer to replace the old OpenGl 1.1 code.
I'm basically in the process of a huge rewrite in order to improve the graphics and rework how they work. At the moment the graphics display with a very generic rendering class passing data to Direct3D9, but it could be readapted in the future to provide also support for Vulkan or Direct3D11, since it's a rather abstracted driver and it's easy to write GPU code for it.
A good portion of effects, 2D, and 3D rendering are already done, but there are still some missing, like entity shadows and other parts that I haven't replaced that cause the game crash. I'll find the crash points eventually as I stumble upon more illegal OpenGL calls.
#aloneinthedark #AloneInTheDark4 #TheNewNightmare
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