Alpha Protocol Playthrough | Part 3

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Welcome back to Alpha Protocol! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.

What is Alpha Protocol?

Alpha Protocol is a 2010 action role-playing video game developed by Obsidian Entertainment and published by Sega. The game revolves around the adventures of American field agent Michael Thorton.

Alpha Protocol is played from a third-person perspective, allowing the player to see Thorton and his surroundings at all times. As Thorton is a trained covert operative, the tools at the player's disposal include numerous firearms, hand to hand combat using Kenpo, and spy gadgets.

In addition to the action elements, players also earn Advancement Points, which can be placed into any of the ten different skills in the game. These skills will increase Thorton's ability to use certain weapons and grant different abilities to him. These abilities are free to use, but require a "cooldown" period before they can be used again.

One ability, called Chain Shot, has been mentioned in previews and allows Thorton to scan a group of enemies in slow-motion before popping out of cover and shooting each of them more rapidly than he would be capable of normally, similar to the "Mark and Execute" mechanic of Tom Clancy's Splinter Cell: Conviction or the "Focus Aim" of James Bond 007: Blood Stone.

Somewhat unique for a realistic shooter game, the game uses a system of boss fights; the bosses in the game are humans themselves, though a tank and a helicopter are both faced. The bosses, who are denoted as such via a large health bar in the upper-central corner of the screen, have a much larger damage resistance than the standard enemies and cannot be defeated with just a few headshots.

Some minibosses can be stealth-killed, though the main bosses themselves cannot be and must be defeated by a combination of strong offense and good defense. Most bosses will also summon henchmen to further challenge the player. Each city culminates with at least one boss fight, and the final bosses of the cities are usually the hardest bosses of the game.

Alpha Protocol features numerous characters with whom to interact. Conversations occur in real-time, giving the player a limited amount of time to respond at key "decision points" during dialogue. The dialog system in the game - known as the "DSS" or Dialogue Stance system allows the player to choose from three different attitudes, or "stances," when speaking to an NPC.

Each NPC will react to these choices in different ways: one character might be intimidated by an aggressive stance, while another character may find an aggressive stance to be insulting or childish but respond favourably to a professional stance, and another might become aroused by an aggressive stance but discouraged by a suave stance. While dialogue choices will have some immediately noticeable consequences, many may not be seen until much later in the game.

The player can only carry two weapons at once. Pistols are weaker and shorter-ranged but they and assault rifles are the only two classes capable of precision shots, and only pistols can be suppressed for stealth or equipped with non-lethal ammunition.

Assault rifles do more damage and have longer range, and can be used quietly by using expensive and rare subsonic ammunition. Shotguns and submachine guns are good at short range; while the shotgun user can charge up for a critical hit to knock an enemy down, the SMG user gains a damage increase as more of his shots hit targets in a short time.

Weapons can be customized by placing modifications in one of four slots: the barrel, the scope, the magazine, and the accessory slot. These modifications can have both positive and negative effects on the weapon's attributes: Damage, Accuracy, Recoil Control, Stability, and Magazine size.

Characters can also choose, customize, and modify their armor. The main function of armor is to provide Endurance—a pool of regenerating hit points—to Thorton, but different suits and modifications can specialize in stealth or increasing the amount of gadgets Thorton can carry in his inventory.

The player can choose also which skills to advance, allowing them to change their play style. The character can advance skills which make him kill his enemies more efficiently (Pistol, Assault Rifle, Shotgun, Submachine Gun, Martial Arts), make him better with gadgets (Technical Aptitude), better at avoiding detection or bypassing security (Sabotage), harder to kill (Toughness) or move without being noticed (Stealth).

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