AMBIENT OCCLUSION Secrets at RUNTIME in Unity (Post Processing Tutorial)

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Lets look at scripting AMBIENT OCCLUSION at runtime in Unity, we'll look at scripting UI events: Sliders, dropdowns, toggles and more. We'll look at changes the ambient occlusion post processing effect with in-depth C# code and various examples of how to make this work, whether you want to use this for settings, in-game actions and more!

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➡️How to Install Post Processing: https://youtu.be/YJ4H2OttRzI
➡️Post Processing Effects EXPLAINED: https://youtu.be/INsZ8_odYvk
➡️Post Processing AREA VOLUMES: https://youtu.be/CTj_ZMWnC4g
➡️Post Processing At Runtime (OVERVIEW): https://youtu.be/JF4t9pNaZxg
➡️Ambient Occlusion at Runtime (In-Depth): https://youtu.be/HIY-nJsFJ4I
➡️Auto Exposure at Runtime (In-Depth): https://youtu.be/GE3hKsb5JQ4
➡️Bloom at Runtime (In-Depth): https://youtu.be/nVa1w5s0ZUY
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00:00 Intro
00:52 Installing Post Processing
02:14 Note about modes
02:31 Accessing Ambient Occlusion Parameters
03:31 Turning AO – On / Off
04:02 Setting Ambient Mode
05:18 AO Intensity Slider
06:22 AO Radius Slider
07:09 AO Quality Dropdown
08:06 AO Color Dropdown
08:40 Ambient Only Toggle
09:05 Connecting up the UIs
11:00 Min / Max values

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