Post Processing Area Volumes in Unity (Resident Evil Tutorial)

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Lets learn about post processing volumes and how you can create different visual styles in areas of your game. If that is separate rooms with different atmospheres or areas of your game. We'll look at how to use volumes like they do in Resident evil 2.

➡️How to Install Post Processing: https://youtu.be/YJ4H2OttRzI
➡️Post Processing Effects EXPLAINED: https://youtu.be/INsZ8_odYvk
➡️Post Processing AREA VOLUMES: https://youtu.be/CTj_ZMWnC4g
➡️Post Processing At Runtime (OVERVIEW): https://youtu.be/JF4t9pNaZxg
➡️Ambient Occlusion at Runtime (In-Depth): https://youtu.be/HIY-nJsFJ4I
➡️Auto Exposure at Runtime (In-Depth): https://youtu.be/GE3hKsb5JQ4
➡️Bloom at Runtime (In-Depth): https://youtu.be/nVa1w5s0ZUY
➡️Chromatic Aberration at Runtime (In-Depth): https://youtu.be/FZXhXvBwAus

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#SpeedTutor #Unity #PostProcessing




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