AMD FSR3 Hands-On: Promising Image Quality, But There Are Problems - DF First Look VIDEO
UPDATE: We re-tested latency in a much heavier area of the game using Nvidia's hardware-based LDAT, which measures the time taken between mouse button press and resulting animation on-screen. The results don't change the latency differential between frame-gen on and off as seen in this video, but a heavier scene with a lower frame-rate increases lag generally. The results are here: https://www.eurogamer.net/digitalfoundry-2023-hands-on-with-amd-fsr-3-frame-generation-taking-the-fight-to-dlss-3
It's here! AMD has debuted its frame generation technology - FSR 3 - in two titles, Immortals of Aveum and Forspoken. Based on what we're looking at here, AMD has done a great job in producing decent image quality with the generated frames themselves. However, the use of FSR 3 is limited in a number of ways: v-sync off and VRR do not function correctly, while v-sync under heavy GPU load produces off-putting frame-pacing problems. There's promise here, but this is not the finished article.
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00:00 Introduction
00:37 Frame Generation: How It Works
01:23 Frame Generation Is Not 'Extra Performance'
02:29 Capturing FSR 3 at 4K 120fps
03:22 Features & Compatibility: FSR 3 vs DLSS 3
04:49 FSR 3 FPS Testing: V-Sync & Frame-Pacing Problems
07:47 FSR 3 FPS Testing: V-Sync Off & VRR Don't Work Properly
11:33 Frame-Rate Testing Summary: FSR 3 Needs Work
12:28 Gameplay Testing: RX 7900 XTX, V-Sync On
13:32 FSR 3 vs DLSS 3 at 4K 120fps
16:10 Frame Generation Latency/AntiLag/AntiLag+
18:00 And Now, The Conclusion
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